fix: Restore correct namespace reference for packetId in BuildingRemovePacket

This commit is contained in:
2025-12-15 09:32:00 +01:00
parent db850885f6
commit df1def69e4

View File

@@ -1,13 +1,12 @@
using System; using System;
using System.Reflection; using System.Reflection;
using UnityEngine; using UnityEngine;
using KCM.Enums;
namespace KCM.Packets.Game.GameBuilding namespace KCM.Packets.Game.GameBuilding
{ {
public class BuildingRemovePacket : Packet public class BuildingRemovePacket : Packet
{ {
public override ushort packetId => (ushort)Packets.BuildingRemove; public override ushort packetId => (ushort)KCM.Enums.Packets.BuildingRemove;
// Flag to prevent infinite loop when removing buildings from packet // Flag to prevent infinite loop when removing buildings from packet
public static bool isProcessingPacket = false; public static bool isProcessingPacket = false;