fix: Restore correct namespace reference for packetId in BuildingRemovePacket
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@@ -1,13 +1,12 @@
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using System;
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using System.Reflection;
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using UnityEngine;
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using KCM.Enums;
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namespace KCM.Packets.Game.GameBuilding
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{
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public class BuildingRemovePacket : Packet
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{
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public override ushort packetId => (ushort)Packets.BuildingRemove;
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public override ushort packetId => (ushort)KCM.Enums.Packets.BuildingRemove;
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// Flag to prevent infinite loop when removing buildings from packet
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public static bool isProcessingPacket = false;
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