asd
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@@ -51,20 +51,6 @@ namespace KCM.Packets.Network
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{
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Main.helper.Log("Server Player Connected: " + Name + " Id: " + clientId + " SteamID: " + SteamId);
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KCPlayer player;
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if (Main.kCPlayers.TryGetValue(SteamId, out player))
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{
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player.id = clientId;
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player.name = Name;
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player.steamId = SteamId;
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}
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else
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{
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Main.kCPlayers[SteamId] = new KCPlayer(Name, clientId, SteamId);
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}
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Main.clientSteamIds[clientId] = SteamId;
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List<KCPlayer> list = Main.kCPlayers.Select(x => x.Value).OrderBy(x => x.id).ToList();
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if (list.Count > 0)
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@@ -92,7 +78,36 @@ namespace KCM.Packets.Network
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return;
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byte[] bytes = LoadSaveLoadAtPathHook.saveData;
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KCServer.EnqueueSaveTransfer(clientId, bytes);
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int chunkSize = 900; // 900 bytes per chunk to fit within packet size limit
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List<byte[]> chunks = SplitByteArrayIntoChunks(bytes, chunkSize);
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Main.helper.Log("Save Transfer started!");
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int sent = 0;
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int packetsSent = 0;
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for (int i = 0; i < chunks.Count; i++)
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{
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var chunk = chunks[i];
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new SaveTransferPacket()
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{
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saveSize = bytes.Length,
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saveDataChunk = chunk,
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chunkId = i,
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chunkSize = chunk.Length,
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saveDataIndex = sent,
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totalChunks = chunks.Count
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}.Send(clientId);
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Main.helper.Log(" ");
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packetsSent++;
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sent += chunk.Length;
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}
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Main.helper.Log($"Sent {packetsSent} save data chunks to client");
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}
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else
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{
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@@ -1,35 +0,0 @@
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using KCM.Attributes;
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using KCM.StateManagement.Sync;
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using System;
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namespace KCM.Packets.Network
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{
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[NoServerRelay]
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public class ResyncRequestPacket : Packet
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{
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public override ushort packetId => (ushort)Enums.Packets.ResyncRequest;
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public string reason { get; set; }
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public override void HandlePacketClient()
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{
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}
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public override void HandlePacketServer()
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{
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try
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{
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if (!KCServer.IsRunning)
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return;
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SyncManager.SendResyncToClient(clientId, reason);
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}
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catch (Exception ex)
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{
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Main.helper.Log("Error handling ResyncRequestPacket on server");
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Main.helper.Log(ex.ToString());
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}
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}
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}
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}
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@@ -38,8 +38,7 @@ namespace KCM.Packets.Network
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Main.helper.Log("Sending client connected. Client ID is: " + clientId);
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Main.kCPlayers[Main.PlayerSteamID] = new KCPlayer(KCClient.inst.Name, clientId, Main.PlayerSteamID);
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Main.clientSteamIds[clientId] = Main.PlayerSteamID;
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Main.kCPlayers.Add(Main.PlayerSteamID, new KCPlayer(KCClient.inst.Name, clientId, Main.PlayerSteamID));
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Player.inst.PlayerLandmassOwner.teamId = clientId * 10 + 2;
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