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5 Commits
0a2c44832f
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9fbc01e6a4
| Author | SHA1 | Date | |
|---|---|---|---|
| 9fbc01e6a4 | |||
| 5b84511923 | |||
| 4277098e13 | |||
| 11a4660881 | |||
| fb6889e310 |
@@ -1,4 +1,4 @@
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using Harmony;
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using Harmony;
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using KCM.Enums;
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using KCM.Packets;
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using KCM.Packets.Handlers;
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@@ -25,12 +25,6 @@ namespace KCM
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public static KCClient inst { get; set; }
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static KCClient()
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{
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InitializeClient();
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}
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private static void InitializeClient()
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{
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// Clean up old client if exists
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237
Main.cs
237
Main.cs
@@ -1,4 +1,4 @@
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using Assets.Code;
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using Assets.Code;
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using Assets.Code.UI;
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using Assets.Interface;
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using Harmony;
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@@ -49,6 +49,7 @@ namespace KCM
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{
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public class Main : MonoBehaviour
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{
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public static Main instance;
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public static KCModHelper helper;
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public static MenuState menuState = (MenuState)MainMenuMode.State.Uninitialized;
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@@ -229,6 +230,8 @@ namespace KCM
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private void Preload(KCModHelper helper)
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{
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instance = this;
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helper.Log("Preload start in main");
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try
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{
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@@ -2031,238 +2034,6 @@ namespace KCM
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#endregion
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/**
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*
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* Find all Player.inst references and reconstruct method with references to client planyer
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*
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* Instantiating main player object and setting landmass teamid in KCPLayer
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*
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* E.G instead of Player.inst, it should be Main.kCPlayers[Client].player for example, and the rest of the code is the same
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*
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* Prefix that sets Player.inst to the right client instance and then calls that instances method?
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*
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*/
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[HarmonyPatch]
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public class PlayerReferencePatch
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{
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static IEnumerable<MethodBase> TargetMethods()
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{
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Assembly assembly = typeof(Player).Assembly;
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Type[] types = new Type[] { typeof(Player)/*, typeof(World), typeof(LandmassOwner), typeof(Keep), typeof(Villager), typeof(DragonSpawn), typeof(DragonController), typeof(Dragon)*/ };
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var methodsInNamespace = types
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.SelectMany(t => t.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly).Where(m => !m.IsAbstract))
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.ToList();
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helper.Log("Methods in namespace: " + methodsInNamespace.Count);
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return methodsInNamespace.ToArray().Cast<MethodBase>();
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}
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static IEnumerable<CodeInstruction> Transpiler(MethodBase method, IEnumerable<CodeInstruction> instructions)
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{
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int PlayerInstCount = 0;
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var codes = new List<CodeInstruction>(instructions);
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for (var i = 0; i < codes.Count; i++)
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{
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if (codes[i].opcode == OpCodes.Ldsfld && codes[i].operand.ToString() == "Player inst")
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{
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PlayerInstCount++;
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codes[i].opcode = (OpCodes.Ldarg_0); // Replace all instance methods static ref with "this" instead of Player.inst
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// Replace ldsfld Player::inst with the sequence to load from Main.kCPlayers
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// Step 1: Load Main.kCPlayers onto the evaluation stack.
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//codes[i] = new CodeInstruction(OpCodes.Ldsfld, typeof(Main).GetField("kCPlayers"));
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// Step 2: Load the value of Main.PlayerSteamID onto the evaluation stack as the key
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//codes.Insert(++i, new CodeInstruction(OpCodes.Ldsfld, typeof(Main).GetField("PlayerSteamID")));
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// Step 3: Call Dictionary<TKey, TValue>.get_Item(TKey key) to get the Player instance.
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//codes.Insert(++i, new CodeInstruction(OpCodes.Callvirt, typeof(Dictionary<string, KCPlayer>).GetMethod("get_Item")));
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// Now, access the 'inst' field of the fetched Player instance, if necessary.
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//codes.Insert(++i, new CodeInstruction(OpCodes.Ldfld, typeof(KCPlayer).GetField("inst")));
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}
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}
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if (PlayerInstCount > 0)
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Main.helper.Log($"Found {PlayerInstCount} static Player.inst references in {method.Name}");
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch]
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public class BuildingPlayerReferencePatch
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{
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static IEnumerable<MethodBase> TargetMethods()
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{
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Assembly assembly = typeof(Building).Assembly;
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Type[] types = new Type[] { typeof(Building) };
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var methodsInNamespace = types
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.SelectMany(t => t.GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly).Where(m => !m.IsAbstract))
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.ToList();
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helper.Log("Methods in namespace: " + methodsInNamespace.Count);
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return methodsInNamespace.ToArray().Cast<MethodBase>();
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}
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static IEnumerable<CodeInstruction> Transpiler(MethodBase method, IEnumerable<CodeInstruction> instructions)
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{
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int PlayerInstCount = 0;
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var codes = new List<CodeInstruction>(instructions);
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MethodInfo getPlayerByBuildingMethodInfo = typeof(Main).GetMethod("GetPlayerByBuilding", BindingFlags.Static | BindingFlags.Public);
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for (var i = 0; i < codes.Count; i++)
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{
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if (codes[i].opcode == OpCodes.Ldsfld && codes[i].operand.ToString() == "Player inst")
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{
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PlayerInstCount++;
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// Check if the current instruction is ldsfld Player.inst
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if (codes[i].opcode == OpCodes.Ldsfld && codes[i].operand.ToString().Contains("Player inst"))
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{
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// Replace the instruction sequence
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// Step 1: Load 'this' for the Building instance
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codes[i].opcode = OpCodes.Ldarg_0;
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// Step 2: Call GetPlayerByBuilding(Building instance) static method in Main
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var callTeamID = new CodeInstruction(OpCodes.Call, getPlayerByBuildingMethodInfo);
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codes.Insert(++i, callTeamID);
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}
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}
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}
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if (PlayerInstCount > 0)
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Main.helper.Log($"Found {PlayerInstCount} static building Player.inst references in {method.Name}");
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return codes.AsEnumerable();
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}
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}
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[HarmonyPatch]
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public class PlayerPatch
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{
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static IEnumerable<MethodBase> TargetMethods()
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{
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var meth = typeof(Player).GetMethods(BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly);
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return meth.Cast<MethodBase>();
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}
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public static bool Prefix(MethodBase __originalMethod, Player __instance)
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{
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if (__originalMethod.Name.Equals("Awake") && (KCServer.IsRunning || KCClient.client.IsConnected))
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{
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helper.Log("Awake run on player instance while server is running");
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return false;
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}
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if (__originalMethod.Name.Equals("Awake") && __instance.gameObject.name.Contains("Client Player"))
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{
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helper.Log("Awake run on client instance");
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try
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{
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//___defaultEnabledFlags = new bool[38];
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//for (int i = 0; i < ___defaultEnabledFlags.Length; i++)
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//{
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// ___defaultEnabledFlags[i] = true;
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//}
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//__instance.PlayerLandmassOwner = __instance.gameObject.AddComponent<LandmassOwner>();
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//helper.Log(__instance.PlayerLandmassOwner.ToString());
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}
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catch (Exception e)
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{
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helper.Log(e.ToString());
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helper.Log(e.Message);
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helper.Log(e.StackTrace);
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}
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return false;
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}
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if (__originalMethod.Name.Equals("Update") && __instance.gameObject.name.Contains("Client Player"))
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{
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//helper.Log("Update run on client instance");
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try
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{
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//___defaultEnabledFlags = new bool[38];
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//for (int i = 0; i < ___defaultEnabledFlags.Length; i++)
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//{
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// ___defaultEnabledFlags[i] = true;
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//}
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//__instance.PlayerLandmassOwner = __instance.gameObject.AddComponent<LandmassOwner>();
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//helper.Log(__instance.PlayerLandmassOwner.ToString());
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}
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catch (Exception e)
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{
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helper.Log(e.ToString());
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helper.Log(e.Message);
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helper.Log(e.StackTrace);
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}
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return false;
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}
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if (__originalMethod.Name.Equals("Update"))
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{
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//helper.Log($"Update called for: {__instance.gameObject.name}");
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try
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{
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if (KCClient.client.IsConnected && !__instance.gameObject.name.Contains("Client Player"))
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{
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StateObserver.RegisterObserver(__instance, new string[] {
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"bannerIdx", "kingdomHappiness", "landMassHappiness", "landMassIntegrity", "bDidFirstFire", "CurrYear",
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"timeAtFailHappiness", "hasUsedCheats", "nameForOldAgeDeath", "deathsThisYear", /*"poorHealthGracePeriod",*/
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});
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//StateObserver.Update(__instance);
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}
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}
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catch (Exception e)
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{
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helper.Log(e.ToString());
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helper.Log(e.Message);
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helper.Log(e.StackTrace);
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}
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return true;
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}
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return true;
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}
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public static void Postfix(MethodBase __originalMethod, Player __instance)
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{
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if (__originalMethod.Name.Equals("Update"))
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{
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//helper.Log($"Update called for: {__instance.gameObject.name} in POSTFIX");
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//helper.Log("CHECKING ALL COMPONENTS IN UPDATE: ");
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//Component[] components = __instance.gameObject.GetComponents<Component>();
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//foreach (Component component in components)
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//{
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// helper.Log("--- " + component.GetType().kingdomName);
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//}
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}
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}
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}
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#region "Unity Log Hooks"
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[HarmonyPatch(typeof(UnityEngine.Debug), "Log", new Type[] { typeof(object) })]
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@@ -1,14 +1,12 @@
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using System;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace KCM
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{
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public class PrefabManager
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{
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public static KCModHelper helper;
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public static AssetBundle assetBundle;
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public static GameObject serverBrowserPrefab;
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public static GameObject serverEntryItemPrefab;
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@@ -20,42 +18,62 @@ namespace KCM
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public static GameObject modalUIPrefab;
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public void PreScriptLoad(KCModHelper _helper)
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public static void PreScriptLoad(KCModHelper _helper)
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{
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try
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{
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//Main.helper = _helper;
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assetBundle = KCModHelper.LoadAssetBundle(_helper.modPath, "serverbrowserpkg");
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if (assetBundle == null)
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if (_helper != null)
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{
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Main.helper.Log("ERROR: Asset bundle 'serverbrowserpkg' not found! UI features will not work.");
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Main.helper.Log("Please ensure the asset bundle file is in the mod directory.");
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helper = _helper;
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}
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else if (Main.helper != null)
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{
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helper = Main.helper;
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}
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if (helper == null)
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{
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Debug.Log("KCM: PrefabManager helper is null, cannot proceed.");
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return;
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}
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Main.helper.Log("Asset bundle loaded successfully");
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Main.helper.Log("Assets in bundle: " + String.Join(", ", assetBundle.GetAllAssetNames()));
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// LoadAssetBundle is a static method, so we call it on the class, not the instance.
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// We pass the modPath from the helper instance we have.
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assetBundle = KCModHelper.LoadAssetBundle(helper.modPath, "serverbrowserpkg");
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serverBrowserPrefab = assetBundle.LoadAsset("assets/workspace/serverbrowser.prefab") as GameObject;
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serverEntryItemPrefab = assetBundle.LoadAsset("assets/workspace/serverentryitem.prefab") as GameObject;
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if (assetBundle == null)
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{
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helper.Log("ERROR: Asset bundle 'serverbrowserpkg' not found! UI features will not work.");
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helper.Log("Please ensure the asset bundle file is in the mod directory.");
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return;
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}
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serverLobbyPrefab = assetBundle.LoadAsset("assets/workspace/serverlobby.prefab") as GameObject;
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serverLobbyPlayerEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverlobbyplayerentry.prefab") as GameObject;
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serverChatEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverchatentry.prefab") as GameObject;
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serverChatSystemEntryPrefab = assetBundle.LoadAsset("assets/workspace/serverchatsystementry.prefab") as GameObject;
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helper.Log("Asset bundle loaded successfully");
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helper.Log("Assets in bundle: " + String.Join(", ", assetBundle.GetAllAssetNames()));
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modalUIPrefab = assetBundle.LoadAsset("assets/workspace/modalui.prefab") as GameObject;
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serverBrowserPrefab = assetBundle.LoadAsset<GameObject>("assets/workspace/serverbrowser.prefab");
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serverEntryItemPrefab = assetBundle.LoadAsset<GameObject>("assets/workspace/serverentryitem.prefab");
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Main.helper.Log("Loaded all UI prefabs successfully");
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serverLobbyPrefab = assetBundle.LoadAsset<GameObject>("assets/workspace/serverlobby.prefab");
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serverLobbyPlayerEntryPrefab = assetBundle.LoadAsset<GameObject>("assets/workspace/serverlobbyplayerentry.prefab");
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serverChatEntryPrefab = assetBundle.LoadAsset<GameObject>("assets/workspace/serverchatentry.prefab");
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serverChatSystemEntryPrefab = assetBundle.LoadAsset<GameObject>("assets/workspace/serverchatsystementry.prefab");
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modalUIPrefab = assetBundle.LoadAsset<GameObject>("assets/workspace/modalui.prefab");
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helper.Log("Loaded all UI prefabs successfully");
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}
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catch (Exception ex)
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{
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Main.helper.Log("ERROR loading asset bundle:");
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Main.helper.Log(ex.ToString());
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Main.helper.Log(ex.Message);
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Main.helper.Log(ex.StackTrace);
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if (helper != null)
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{
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helper.Log("ERROR loading asset bundle:");
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helper.Log(ex.ToString());
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}
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else
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{
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Debug.Log("ERROR in PrefabManager.PreScriptLoad, helper is null: " + ex.ToString());
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}
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}
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}
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}
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@@ -1,4 +1,4 @@
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using KCM;
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using KCM;
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using KCM.Enums;
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using KCM.Packets.Handlers;
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using Steamworks;
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@@ -176,7 +176,7 @@ namespace Riptide.Demos.Steam.PlayerHosted
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// Transition back to server browser
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Main.TransitionTo(MenuState.ServerBrowser);
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}
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catch (Exception ex)
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catch (System.Exception ex)
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{
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Main.helper.Log("Error during LeaveLobby:");
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Main.helper.Log(ex.Message);
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Reference in New Issue
Block a user