Compare commits

...

9 Commits

Author SHA1 Message Date
dc50bf2892 fix??? 2025-12-13 21:46:58 +01:00
e636ad6e19 asd 2025-12-13 20:57:23 +01:00
fbb947a23b fix 2025-12-13 20:24:54 +01:00
a2d87106ba talán 2025-12-13 20:21:25 +01:00
0f8f3ce818 fix 69 istenem segíts 2025-12-13 20:06:47 +01:00
07c7e14cde time to shine little one 2025-12-13 19:53:43 +01:00
0549ab0e19 talán fix? 2025-12-13 19:52:16 +01:00
f45402af9a fix 2 2025-12-13 19:42:49 +01:00
6bf74dda43 kisebb fixek elv. 2025-12-13 19:29:33 +01:00
9 changed files with 513 additions and 89 deletions

View File

@@ -102,6 +102,7 @@ namespace KCM
public static void Connect(string ip) public static void Connect(string ip)
{ {
Main.helper.Log("Trying to connect to: " + ip); Main.helper.Log("Trying to connect to: " + ip);
try { Application.runInBackground = true; } catch { }
client.Connect(ip, useMessageHandlers: false); client.Connect(ip, useMessageHandlers: false);
} }

View File

@@ -71,7 +71,25 @@ namespace KCM.LoadSaveOverrides
this.DragonSpawnSaveData = new DragonSpawn.DragonSpawnSaveData().Pack(DragonSpawn.inst); this.DragonSpawnSaveData = new DragonSpawn.DragonSpawnSaveData().Pack(DragonSpawn.inst);
this.UnitSystemSaveData = new UnitSystem.UnitSystemSaveData().Pack(UnitSystem.inst); this.UnitSystemSaveData = new UnitSystem.UnitSystemSaveData().Pack(UnitSystem.inst);
this.RaidSystemSaveData2 = new RaiderSystem.RaiderSystemSaveData2().Pack(RaiderSystem.inst); this.RaidSystemSaveData2 = new RaiderSystem.RaiderSystemSaveData2().Pack(RaiderSystem.inst);
if (ShipSystem.inst != null)
{
try
{
this.ShipSystemSaveData = new ShipSystem.ShipSystemSaveData().Pack(ShipSystem.inst); this.ShipSystemSaveData = new ShipSystem.ShipSystemSaveData().Pack(ShipSystem.inst);
}
catch (Exception ex)
{
Main.helper.Log("Error packing ShipSystem for save; skipping ShipSystemSaveData.");
Main.helper.Log(ex.ToString());
this.ShipSystemSaveData = null;
}
}
else
{
this.ShipSystemSaveData = null;
}
this.AIBrainsSaveData = new AIBrainsContainer.SaveData().Pack(AIBrainsContainer.inst); this.AIBrainsSaveData = new AIBrainsContainer.SaveData().Pack(AIBrainsContainer.inst);
this.SiegeMonsterSaveData = new SiegeMonster.SiegeMonsterSaveData().Pack(null); this.SiegeMonsterSaveData = new SiegeMonster.SiegeMonsterSaveData().Pack(null);
this.CartSystemSaveData = new CartSystem.CartSystemSaveData().Pack(CartSystem.inst); this.CartSystemSaveData = new CartSystem.CartSystemSaveData().Pack(CartSystem.inst);
@@ -247,6 +265,20 @@ namespace KCM.LoadSaveOverrides
} }
Main.helper.Log("Unpacking done"); Main.helper.Log("Unpacking done");
try
{
Main.helper.Log("Post-load: rebuilding path costs + villager grid");
try { World.inst.SetupInitialPathCosts(); } catch (Exception e) { Main.helper.Log(e.ToString()); }
try { World.inst.RebuildVillagerGrid(); } catch (Exception e) { Main.helper.Log(e.ToString()); }
try { Player.inst.irrigation.UpdateIrrigation(); } catch (Exception e) { Main.helper.Log(e.ToString()); }
try { Player.inst.CalcMaxResources(null, -1); } catch (Exception e) { Main.helper.Log(e.ToString()); }
}
catch (Exception e)
{
Main.helper.Log("Post-load rebuild failed");
Main.helper.Log(e.ToString());
}
World.inst.UpscaleFeatures(); World.inst.UpscaleFeatures();
Player.inst.RefreshVisibility(true); Player.inst.RefreshVisibility(true);
@@ -279,6 +311,14 @@ namespace KCM.LoadSaveOverrides
loadTickDelayField.SetValue(JobSystem.inst, 1); loadTickDelayField.SetValue(JobSystem.inst, 1);
} }
// VillagerSystem.inst.loadTickDelay = 1;
Type villagerSystemType = typeof(VillagerSystem);
loadTickDelayField = villagerSystemType.GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
{
loadTickDelayField.SetValue(VillagerSystem.inst, 1);
}
Main.helper.Log($"Setting kingdom name to: {kingdomNames[Main.PlayerSteamID]}"); Main.helper.Log($"Setting kingdom name to: {kingdomNames[Main.PlayerSteamID]}");
TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]); TownNameUI.inst.SetTownName(kingdomNames[Main.PlayerSteamID]);

433
Main.cs
View File

@@ -57,6 +57,28 @@ namespace KCM
private static readonly Dictionary<int, long> lastTeamIdLookupLogMs = new Dictionary<int, long>(); private static readonly Dictionary<int, long> lastTeamIdLookupLogMs = new Dictionary<int, long>();
private static int resetInProgress = 0; private static int resetInProgress = 0;
private static int multiplayerSaveLoadInProgress = 0;
private static int suppressVillagerTeleportPackets = 0;
public static bool IsMultiplayerSaveLoadInProgress
{
get { return Volatile.Read(ref multiplayerSaveLoadInProgress) != 0; }
}
public static void SetMultiplayerSaveLoadInProgress(bool inProgress)
{
Interlocked.Exchange(ref multiplayerSaveLoadInProgress, inProgress ? 1 : 0);
}
private static bool ShouldSuppressVillagerTeleportPackets
{
get { return Volatile.Read(ref suppressVillagerTeleportPackets) != 0; }
}
private static void SetSuppressVillagerTeleportPackets(bool suppress)
{
Interlocked.Exchange(ref suppressVillagerTeleportPackets, suppress ? 1 : 0);
}
public static void ResetMultiplayerState(string reason = null) public static void ResetMultiplayerState(string reason = null)
{ {
@@ -82,6 +104,7 @@ namespace KCM
try { LoadSaveLoadAtPathHook.saveData = new byte[0]; } catch { } try { LoadSaveLoadAtPathHook.saveData = new byte[0]; } catch { }
try { LobbyManager.loadingSave = false; } catch { } try { LobbyManager.loadingSave = false; } catch { }
try { SetMultiplayerSaveLoadInProgress(false); } catch { }
try try
{ {
@@ -132,6 +155,164 @@ namespace KCM
return kCPlayers[clientSteamIds[clientId]]; return kCPlayers[clientSteamIds[clientId]];
} }
private static void SetLoadTickDelay(object instance, int ticks)
{
if (instance == null)
return;
try
{
FieldInfo loadTickDelayField = instance.GetType().GetField("loadTickDelay", BindingFlags.Instance | BindingFlags.NonPublic);
if (loadTickDelayField != null)
loadTickDelayField.SetValue(instance, ticks);
}
catch
{
}
}
private static bool TryGetVillagerPosition(Villager villager, out Vector3 position)
{
position = Vector3.zero;
if (villager == null)
return false;
try
{
var flags = BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic;
Type type = villager.GetType();
string[] gameObjectNames = new string[] { "gameObject", "go", "Go" };
for (int i = 0; i < gameObjectNames.Length; i++)
{
string name = gameObjectNames[i];
PropertyInfo prop = type.GetProperty(name, flags);
if (prop != null && typeof(GameObject).IsAssignableFrom(prop.PropertyType))
{
GameObject go = prop.GetValue(villager, null) as GameObject;
if (go != null)
{
position = go.transform.position;
return true;
}
}
FieldInfo field = type.GetField(name, flags);
if (field != null && typeof(GameObject).IsAssignableFrom(field.FieldType))
{
GameObject go = field.GetValue(villager) as GameObject;
if (go != null)
{
position = go.transform.position;
return true;
}
}
}
string[] positionNames = new string[] { "pos", "Pos", "position", "Position" };
for (int i = 0; i < positionNames.Length; i++)
{
string name = positionNames[i];
PropertyInfo prop = type.GetProperty(name, flags);
if (prop != null && prop.PropertyType == typeof(Vector3))
{
position = (Vector3)prop.GetValue(villager, null);
return true;
}
FieldInfo field = type.GetField(name, flags);
if (field != null && field.FieldType == typeof(Vector3))
{
position = (Vector3)field.GetValue(villager);
return true;
}
}
string[] getPosNames = new string[] { "GetPos", "GetPosition" };
for (int i = 0; i < getPosNames.Length; i++)
{
MethodInfo method = type.GetMethod(getPosNames[i], flags, null, new Type[0], null);
if (method != null && method.ReturnType == typeof(Vector3))
{
position = (Vector3)method.Invoke(villager, null);
return true;
}
}
}
catch
{
}
return false;
}
public static void RunPostLoadRebuild(string reason)
{
try
{
helper?.Log("Post-load rebuild: " + (reason ?? string.Empty));
try { World.inst.SetupInitialPathCosts(); } catch (Exception e) { helper?.Log(e.ToString()); }
try { World.inst.RebuildVillagerGrid(); } catch (Exception e) { helper?.Log(e.ToString()); }
try { Player.inst.irrigation.UpdateIrrigation(); } catch (Exception e) { helper?.Log(e.ToString()); }
try { Player.inst.CalcMaxResources(null, -1); } catch (Exception e) { helper?.Log(e.ToString()); }
try { if (UnitSystem.inst != null) UnitSystem.inst.enabled = true; } catch (Exception e) { helper?.Log(e.ToString()); }
try { if (JobSystem.inst != null) JobSystem.inst.enabled = true; } catch (Exception e) { helper?.Log(e.ToString()); }
try { if (VillagerSystem.inst != null) VillagerSystem.inst.enabled = true; } catch (Exception e) { helper?.Log(e.ToString()); }
SetLoadTickDelay(Player.inst, 1);
SetLoadTickDelay(UnitSystem.inst, 1);
SetLoadTickDelay(JobSystem.inst, 1);
SetLoadTickDelay(VillagerSystem.inst, 1);
try
{
// A nudge helps recover from cases where villagers have jobs but never begin moving.
SetSuppressVillagerTeleportPackets(true);
foreach (var kcPlayer in kCPlayers.Values)
{
if (kcPlayer == null || kcPlayer.inst == null)
continue;
var workers = kcPlayer.inst.Workers;
for (int i = 0; i < workers.Count; i++)
{
Villager v = workers.data[i];
if (v == null)
continue;
try
{
Vector3 pos;
if (TryGetVillagerPosition(v, out pos))
v.TeleportTo(pos);
}
catch
{
}
}
}
}
catch (Exception e)
{
helper?.Log("Post-load villager nudge failed");
helper?.Log(e.ToString());
}
finally
{
SetSuppressVillagerTeleportPackets(false);
}
}
catch (Exception e)
{
helper?.Log("Post-load rebuild failed");
helper?.Log(e.ToString());
}
}
public static Player GetPlayerByTeamID(int teamId) // Need to replace building / production types so that the correct player is used. IResourceStorage and IResourceProvider, and jobs public static Player GetPlayerByTeamID(int teamId) // Need to replace building / production types so that the correct player is used. IResourceStorage and IResourceProvider, and jobs
{ {
KCPlayer match = kCPlayers.Values.FirstOrDefault(p => KCPlayer match = kCPlayers.Values.FirstOrDefault(p =>
@@ -383,6 +564,26 @@ namespace KCM
if ((MenuState)newState == MenuState.Menu && (KCClient.client.IsConnected || KCServer.IsRunning)) if ((MenuState)newState == MenuState.Menu && (KCClient.client.IsConnected || KCServer.IsRunning))
ResetMultiplayerState("Returned to main menu"); ResetMultiplayerState("Returned to main menu");
if ((MenuState)newState == (MenuState)200 && KCClient.client.IsConnected)
{
try
{
RunPostLoadRebuild("Entered playing mode");
}
catch
{
}
try
{
if (SpeedControlUI.inst != null)
SpeedControlUI.inst.SetSpeed(1);
}
catch
{
}
}
} }
} }
@@ -741,26 +942,14 @@ namespace KCM
[HarmonyPatch(typeof(Player), "AddBuilding")] [HarmonyPatch(typeof(Player), "AddBuilding")]
public class PlayerAddBuildingHook public class PlayerAddBuildingHook
{ {
static int step = 1;
static void LogStep(bool reset = false)
{
if (reset)
step = 1;
Main.helper.Log(step.ToString());
step++;
}
public static bool Prefix(Player __instance, Building b) public static bool Prefix(Player __instance, Building b)
{ {
try try
{ {
if (KCClient.client.IsConnected) if (KCClient.client.IsConnected)
{ {
LogStep(true);
__instance.Buildings.Add(b); __instance.Buildings.Add(b);
IResourceStorage[] storages = b.GetComponents<IResourceStorage>(); IResourceStorage[] storages = b.GetComponents<IResourceStorage>();
LogStep();
for (int i = 0; i < storages.Length; i++) for (int i = 0; i < storages.Length; i++)
{ {
bool flag = !storages[i].IsPrivate(); bool flag = !storages[i].IsPrivate();
@@ -769,50 +958,38 @@ namespace KCM
FreeResourceManager.inst.AddResourceStorage(storages[i]); FreeResourceManager.inst.AddResourceStorage(storages[i]);
} }
} }
LogStep();
int landMass = b.LandMass(); int landMass = b.LandMass();
Home res = b.GetComponent<Home>(); Home res = b.GetComponent<Home>();
bool flag2 = res != null; bool flag2 = res != null;
LogStep();
if (flag2) if (flag2)
{ {
__instance.Residentials.Add(res); __instance.Residentials.Add(res);
__instance.ResidentialsPerLandmass[landMass].Add(res); __instance.ResidentialsPerLandmass[landMass].Add(res);
} }
WagePayer wagePayer = b.GetComponent<WagePayer>(); WagePayer wagePayer = b.GetComponent<WagePayer>();
LogStep();
bool flag3 = wagePayer != null; bool flag3 = wagePayer != null;
if (flag3) if (flag3)
{ {
__instance.WagePayers.Add(wagePayer); __instance.WagePayers.Add(wagePayer);
} }
RadiusBonus radiusBonus = b.GetComponent<RadiusBonus>(); RadiusBonus radiusBonus = b.GetComponent<RadiusBonus>();
LogStep();
bool flag4 = radiusBonus != null; bool flag4 = radiusBonus != null;
if (flag4) if (flag4)
{ {
__instance.RadiusBonuses.Add(radiusBonus); __instance.RadiusBonuses.Add(radiusBonus);
} }
LogStep();
var globalBuildingRegistry = __instance.GetType().GetField("globalBuildingRegistry", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<Player.BuildingRegistry>; var globalBuildingRegistry = __instance.GetType().GetField("globalBuildingRegistry", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<Player.BuildingRegistry>;
LogStep();
var landMassBuildingRegistry = __instance.GetType().GetField("landMassBuildingRegistry", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<Player.LandMassBuildingRegistry>; var landMassBuildingRegistry = __instance.GetType().GetField("landMassBuildingRegistry", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<Player.LandMassBuildingRegistry>;
LogStep();
var unbuiltBuildingsPerLandmass = __instance.GetType().GetField("unbuiltBuildingsPerLandmass", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<ArrayExt<Building>>; var unbuiltBuildingsPerLandmass = __instance.GetType().GetField("unbuiltBuildingsPerLandmass", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(__instance) as ArrayExt<ArrayExt<Building>>;
LogStep();
__instance.AddToRegistry(globalBuildingRegistry, b); __instance.AddToRegistry(globalBuildingRegistry, b);
LogStep();
__instance.AddToRegistry(landMassBuildingRegistry.data[landMass].registry, b); __instance.AddToRegistry(landMassBuildingRegistry.data[landMass].registry, b);
LogStep();
landMassBuildingRegistry.data[landMass].buildings.Add(b); landMassBuildingRegistry.data[landMass].buildings.Add(b);
LogStep();
bool flag5 = !b.IsBuilt(); bool flag5 = !b.IsBuilt();
if (flag5) if (flag5)
{ {
unbuiltBuildingsPerLandmass.data[landMass].Add(b); unbuiltBuildingsPerLandmass.data[landMass].Add(b);
} }
LogStep();
return false; return false;
@@ -1068,39 +1245,75 @@ namespace KCM
public class SpeedControlUISetSpeedHook public class SpeedControlUISetSpeedHook
{ {
private static long lastTime = 0; private static long lastTime = 0;
private static long lastClientBlockLogTime = 0;
private static long lastHostPauseTraceLogTime = 0;
private static int lastSentSpeed = -1;
public static bool Prefix() public static bool Prefix(int idx, ref bool __state)
{ {
if (KCClient.client.IsConnected) __state = false;
{ if (!KCClient.client.IsConnected)
if ((DateTimeOffset.Now.ToUnixTimeMilliseconds() - lastTime) < 250) // Set speed spam fix / hack return true;
return false;
bool calledFromPacket = false;
try { calledFromPacket = PacketHandler.IsHandlingPacket; } catch { }
// In multiplayer, keep time control authoritative to the host to avoid clients pausing/stalling the simulation.
if (!KCServer.IsRunning)
{
if (calledFromPacket)
return true;
long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
if ((now - lastClientBlockLogTime) >= 2000)
{
lastClientBlockLogTime = now;
Main.helper.Log("Blocked SpeedControlUI.SetSpeed on non-host client: " + idx);
}
if (!new StackFrame(3).GetMethod().Name.Contains("HandlePacket"))
return false; return false;
} }
if (!calledFromPacket)
{
long now = DateTimeOffset.Now.ToUnixTimeMilliseconds();
// Ensure that real speed changes are always propagated, even if they happen in quick succession (eg. pause/unpause).
if (idx != lastSentSpeed || (now - lastTime) >= 250) // Set speed spam fix / hack
__state = true;
// Diagnostics for "random pause": log a stack trace when the host hits speed 0 from local code.
if (idx == 0 && (now - lastHostPauseTraceLogTime) >= 2000)
{
lastHostPauseTraceLogTime = now;
try
{
Main.helper.Log("Host speed set to 0 (pause). Call stack:");
Main.helper.Log(new StackTrace(2, false).ToString());
}
catch
{
}
}
}
return true; return true;
} }
public static void Postfix(int idx, bool skipNextSfx) public static void Postfix(int idx, bool skipNextSfx, bool __state)
{ {
if (KCClient.client.IsConnected) if (KCClient.client.IsConnected)
{ {
/*Main.helper.Log($"set speed Called by 0: {new StackFrame(0).GetMethod()} {new StackFrame(0).GetMethod().Name.Contains("HandlePacket")}"); if (!__state)
Main.helper.Log($"set speed Called by 1: {new StackFrame(1).GetMethod()} {new StackFrame(1).GetMethod().Name.Contains("HandlePacket")}");
Main.helper.Log($"set speed Called by 2: {new StackFrame(2).GetMethod()} {new StackFrame(2).GetMethod().Name.Contains("HandlePacket")}");
Main.helper.Log($"set speed Called by 3: {new StackFrame(3).GetMethod()} {new StackFrame(3).GetMethod().Name.Contains("HandlePacket")}");*/
if (new StackFrame(3).GetMethod().Name.Contains("HandlePacket"))
return; return;
Main.helper.Log("SpeedControlUI.SetSpeed (local): " + idx);
new SetSpeed() new SetSpeed()
{ {
speed = idx speed = idx
}.Send(); }.Send();
lastTime = DateTimeOffset.Now.ToUnixTimeMilliseconds(); lastTime = DateTimeOffset.Now.ToUnixTimeMilliseconds();
lastSentSpeed = idx;
} }
} }
} }
@@ -1209,7 +1422,12 @@ namespace KCM
{ {
if (KCClient.client.IsConnected) if (KCClient.client.IsConnected)
{ {
if (new StackFrame(3).GetMethod().Name.Contains("HandlePacket")) if (ShouldSuppressVillagerTeleportPackets)
return;
bool calledFromPacket = false;
try { calledFromPacket = PacketHandler.IsHandlingPacket; } catch { }
if (calledFromPacket)
return; return;
new VillagerTeleportTo() new VillagerTeleportTo()
@@ -1257,18 +1475,13 @@ namespace KCM
public static bool Prefix(ref string __result) public static bool Prefix(ref string __result)
{ {
Main.helper.Log("Get save dir"); Main.helper.Log("Get save dir");
if (KCClient.client.IsConnected)
{
if (KCServer.IsRunning) if (KCServer.IsRunning)
{ {
}
__result = Application.persistentDataPath + "/Saves/Multiplayer"; __result = Application.persistentDataPath + "/Saves/Multiplayer";
return false; return false;
} }
__result = Application.persistentDataPath + "/Saves"; ; __result = Application.persistentDataPath + "/Saves";
return true; return true;
} }
} }
@@ -1279,8 +1492,9 @@ namespace KCM
//public static string saveFile = ""; //public static string saveFile = "";
public static byte[] saveData = new byte[0]; public static byte[] saveData = new byte[0];
public static bool Prefix(string path, string filename, bool visitedWorld) public static bool Prefix(string path, string filename, bool visitedWorld, ref bool __state)
{ {
__state = false;
if (KCServer.IsRunning) if (KCServer.IsRunning)
{ {
Main.helper.Log("Trying to load multiplayer save"); Main.helper.Log("Trying to load multiplayer save");
@@ -1294,20 +1508,18 @@ namespace KCM
{ {
BinaryFormatter bf = new BinaryFormatter(); BinaryFormatter bf = new BinaryFormatter();
bf.Binder = new MultiplayerSaveDeserializationBinder(); bf.Binder = new MultiplayerSaveDeserializationBinder();
Stream file = new FileStream(path, FileMode.Open); Stream file = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite);
MultiplayerSaveContainer loadData = null;
try try
{ {
object deserialized = bf.Deserialize(file); object deserialized = bf.Deserialize(file);
MultiplayerSaveContainer loadData = deserialized as MultiplayerSaveContainer; loadData = deserialized as MultiplayerSaveContainer;
if (loadData == null) if (loadData == null)
{ {
Main.helper.Log("Selected save is not a MultiplayerSaveContainer; falling back to vanilla load."); Main.helper.Log("Selected save is not a MultiplayerSaveContainer; falling back to vanilla load.");
saveData = new byte[0];
return true; return true;
} }
saveData = File.ReadAllBytes(path);
loadData.Unpack(null);
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
} }
catch (Exception e) catch (Exception e)
{ {
@@ -1326,6 +1538,38 @@ namespace KCM
file.Dispose(); file.Dispose();
} }
} }
try
{
saveData = File.ReadAllBytes(path);
}
catch (Exception e)
{
saveData = new byte[0];
Main.helper.Log("Failed reading save bytes for transfer; clients will not be able to load this save.");
Main.helper.Log(e.ToString());
}
try
{
Main.SetMultiplayerSaveLoadInProgress(true);
__state = true;
loadData.Unpack(null);
}
finally
{
Main.SetMultiplayerSaveLoadInProgress(false);
}
try
{
RunPostLoadRebuild("LoadAtPath (multiplayer)");
}
catch
{
}
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
} }
return false; return false;
@@ -1333,6 +1577,17 @@ namespace KCM
return true; return true;
} }
public static void Postfix(string path, string filename, bool visitedWorld, bool __state)
{
if (!KCClient.client.IsConnected)
return;
if (__state)
return;
RunPostLoadRebuild("LoadAtPath (vanilla)");
}
} }
[HarmonyPatch(typeof(LoadSave), "Load")] [HarmonyPatch(typeof(LoadSave), "Load")]
@@ -1524,7 +1779,7 @@ namespace KCM
{ {
public static bool Prefix(Building.BuildingSaveData structureData, Player p, ref Building __result) public static bool Prefix(Building.BuildingSaveData structureData, Player p, ref Building __result)
{ {
if (KCClient.client.IsConnected) if (KCClient.client.IsConnected && Main.IsMultiplayerSaveLoadInProgress)
{ {
Building Building = GameState.inst.GetPlaceableByUniqueName(structureData.uniqueName); Building Building = GameState.inst.GetPlaceableByUniqueName(structureData.uniqueName);
@@ -1561,19 +1816,6 @@ namespace KCM
p.keep = keep; p.keep = keep;
Main.helper.Log(p.keep.ToString()); Main.helper.Log(p.keep.ToString());
} }
try
{
World.inst.PlaceFromLoad(building);
structureData.UnpackStage2(building);
building.SetVisibleForFog(false);
}
catch (Exception e)
{
Main.helper.Log("Error placing building into world during load");
Main.helper.Log(e.Message);
Main.helper.Log(e.StackTrace);
}
__result = building; __result = building;
} }
else else
@@ -1597,6 +1839,12 @@ namespace KCM
if (KCClient.client.IsConnected) if (KCClient.client.IsConnected)
{ {
var bindingFlags = BindingFlags.Instance | BindingFlags.NonPublic; var bindingFlags = BindingFlags.Instance | BindingFlags.NonPublic;
var landmassOwner = p.PlayerLandmassOwner;
if (landmassOwner == null)
{
Main.helper.Log("PlayerLandmassOwner was null during PlayerSaveData.Pack; using vanilla save pack.");
return true;
}
Main.helper.Log("Running patched player pack method"); Main.helper.Log("Running patched player pack method");
Main.helper.Log("Saving banner system"); Main.helper.Log("Saving banner system");
@@ -1609,7 +1857,7 @@ namespace KCM
Main.helper.Log("Saving player bannerIdx"); Main.helper.Log("Saving player bannerIdx");
__instance.bannerIdx = p.PlayerLandmassOwner.bannerIdx; __instance.bannerIdx = landmassOwner.bannerIdx;
Main.helper.Log("Saving player WorkersArray"); Main.helper.Log("Saving player WorkersArray");
__instance.WorkersArray = new Villager.VillagerSaveData[p.Workers.Count]; __instance.WorkersArray = new Villager.VillagerSaveData[p.Workers.Count];
@@ -1626,7 +1874,9 @@ namespace KCM
__instance.HomelessData = new List<Guid>(); __instance.HomelessData = new List<Guid>();
for (int k = 0; k < p.Homeless.Count; k++) for (int k = 0; k < p.Homeless.Count; k++)
{ {
__instance.HomelessData.Add(p.Homeless.data[k].guid); var homeless = p.Homeless.data[k];
if (homeless != null)
__instance.HomelessData.Add(homeless.guid);
} }
__instance.structures = new List<Building.BuildingSaveData[]>(); __instance.structures = new List<Building.BuildingSaveData[]>();
__instance.subStructures = new List<Building.BuildingSaveData[]>(); __instance.subStructures = new List<Building.BuildingSaveData[]>();
@@ -1634,17 +1884,35 @@ namespace KCM
Main.helper.Log("Saving player structures"); Main.helper.Log("Saving player structures");
World.inst.ForEachTile(0, 0, World.inst.GridWidth, World.inst.GridHeight, delegate (int x, int z, Cell cell) World.inst.ForEachTile(0, 0, World.inst.GridWidth, World.inst.GridHeight, delegate (int x, int z, Cell cell)
{ {
bool flag4 = cell.OccupyingStructure.Count > 0; if (cell == null)
return;
bool flag4 = cell.OccupyingStructure != null && cell.OccupyingStructure.Count > 0;
if (flag4) if (flag4)
{ {
List<Building.BuildingSaveData> occupyingStructureData = new List<Building.BuildingSaveData>(); List<Building.BuildingSaveData> occupyingStructureData = new List<Building.BuildingSaveData>();
for (int i3 = 0; i3 < cell.OccupyingStructure.Count; i3++) for (int i3 = 0; i3 < cell.OccupyingStructure.Count; i3++)
{ {
var building = cell.OccupyingStructure[i3]; var building = cell.OccupyingStructure[i3];
bool flag5 = Vector3.Distance(cell.OccupyingStructure[i3].transform.position.xz(), cell.Position.xz()) <= 1E-05f; if (building == null)
if (flag5 && building.TeamID() == p.PlayerLandmassOwner.teamId) continue;
var buildingTransform = building.transform;
if (buildingTransform == null)
continue;
bool flag5 = Vector3.Distance(buildingTransform.position.xz(), cell.Position.xz()) <= 1E-05f;
if (flag5 && building.TeamID() == landmassOwner.teamId)
{ {
occupyingStructureData.Add(new Building.BuildingSaveData().Pack(cell.OccupyingStructure[i3])); try
{
occupyingStructureData.Add(new Building.BuildingSaveData().Pack(building));
}
catch (Exception ex)
{
Main.helper.Log("Error packing structure for save: " + (building.UniqueName ?? string.Empty));
Main.helper.Log(ex.ToString());
}
} }
} }
bool flag6 = occupyingStructureData.Count > 0; bool flag6 = occupyingStructureData.Count > 0;
@@ -1653,17 +1921,32 @@ namespace KCM
__instance.structures.Add(occupyingStructureData.ToArray()); __instance.structures.Add(occupyingStructureData.ToArray());
} }
} }
bool flag7 = cell.SubStructure.Count > 0; bool flag7 = cell.SubStructure != null && cell.SubStructure.Count > 0;
if (flag7) if (flag7)
{ {
List<Building.BuildingSaveData> subStructureData = new List<Building.BuildingSaveData>(); List<Building.BuildingSaveData> subStructureData = new List<Building.BuildingSaveData>();
for (int i4 = 0; i4 < cell.SubStructure.Count; i4++) for (int i4 = 0; i4 < cell.SubStructure.Count; i4++)
{ {
var building = cell.SubStructure[i4]; var building = cell.SubStructure[i4];
bool flag8 = Vector3.Distance(cell.SubStructure[i4].transform.position.xz(), cell.Position.xz()) <= 1E-05f; if (building == null)
if (flag8 && building.TeamID() == p.PlayerLandmassOwner.teamId) continue;
var buildingTransform = building.transform;
if (buildingTransform == null)
continue;
bool flag8 = Vector3.Distance(buildingTransform.position.xz(), cell.Position.xz()) <= 1E-05f;
if (flag8 && building.TeamID() == landmassOwner.teamId)
{ {
subStructureData.Add(new Building.BuildingSaveData().Pack(cell.SubStructure[i4])); try
{
subStructureData.Add(new Building.BuildingSaveData().Pack(building));
}
catch (Exception ex)
{
Main.helper.Log("Error packing sub-structure for save: " + (building.UniqueName ?? string.Empty));
Main.helper.Log(ex.ToString());
}
} }
} }
bool flag9 = subStructureData.Count > 0; bool flag9 = subStructureData.Count > 0;

View File

@@ -22,7 +22,7 @@ namespace KCM.Packets.Game
public override void HandlePacketServer() public override void HandlePacketServer()
{ {
//throw new NotImplementedException(); // Server relay is handled automatically by PacketHandler unless [NoServerRelay] is used.
} }
} }
} }

View File

@@ -15,6 +15,14 @@ namespace KCM.Packets.Handlers
{ {
public class PacketHandler public class PacketHandler
{ {
[ThreadStatic]
private static bool isHandlingPacket;
public static bool IsHandlingPacket
{
get { return isHandlingPacket; }
}
public static Dictionary<ushort, PacketRef> Packets = new Dictionary<ushort, PacketRef>(); public static Dictionary<ushort, PacketRef> Packets = new Dictionary<ushort, PacketRef>();
public class PacketRef public class PacketRef
{ {
@@ -183,6 +191,7 @@ namespace KCM.Packets.Handlers
{ {
try try
{ {
isHandlingPacket = true;
packet.HandlePacketClient(); packet.HandlePacketClient();
} }
catch (Exception ex) catch (Exception ex)
@@ -205,6 +214,10 @@ namespace KCM.Packets.Handlers
Main.helper.Log(ex.InnerException.StackTrace); Main.helper.Log(ex.InnerException.StackTrace);
} }
} }
finally
{
isHandlingPacket = false;
}
} }
/* if (PacketHandlers.TryGetValue(id, out PacketHandlerDelegate handler)) /* if (PacketHandlers.TryGetValue(id, out PacketHandlerDelegate handler))

View File

@@ -108,8 +108,23 @@ namespace KCM.Packets.Lobby
LoadSave.Load(); LoadSave.Load();
try
{
Main.SetMultiplayerSaveLoadInProgress(true);
LoadSaveLoadHook.saveContainer.Unpack(null); LoadSaveLoadHook.saveContainer.Unpack(null);
}
finally
{
Main.SetMultiplayerSaveLoadInProgress(false);
}
try
{
RunPostLoadRebuild("Save transfer complete");
}
catch
{
}
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent()); Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
try try

View File

@@ -25,6 +25,7 @@ namespace KCM.Packets.Lobby
try try
{ {
int desiredSpeed = 1;
if (!LobbyManager.loadingSave) if (!LobbyManager.loadingSave)
{ {
SpeedControlUI.inst.SetSpeed(0); SpeedControlUI.inst.SetSpeed(0);
@@ -39,12 +40,13 @@ namespace KCM.Packets.Lobby
Main.helper.Log(ex.ToString()); Main.helper.Log(ex.ToString());
} }
SpeedControlUI.inst.SetSpeed(0); SpeedControlUI.inst.SetSpeed(desiredSpeed);
} }
else else
{ {
LobbyManager.loadingSave = false; LobbyManager.loadingSave = false;
GameState.inst.SetNewMode(GameState.inst.playingMode); GameState.inst.SetNewMode(GameState.inst.playingMode);
SpeedControlUI.inst.SetSpeed(desiredSpeed);
} }
} }
catch (Exception ex) catch (Exception ex)

View File

@@ -22,27 +22,72 @@ namespace KCM.StateManagement.BuildingState
{ {
try try
{ {
Observer observer = (Observer)sender; Observer observer = sender as Observer;
if (observer == null)
return;
Building building = (Building)observer.state; Building building = observer.state as Building;
if (building == null)
return;
//Main.helper.Log("Should send building network update for: " + building.UniqueName); //Main.helper.Log("Should send building network update for: " + building.UniqueName);
var t = building.transform;
if (t == null)
return;
Quaternion rotation = t.rotation;
Vector3 globalPosition = t.position;
Vector3 localPosition = t.localPosition;
if (t.childCount > 0)
{
try
{
var child = t.GetChild(0);
if (child != null)
{
rotation = child.rotation;
localPosition = child.localPosition;
}
}
catch
{
}
}
float resourceProgress = 0f;
try
{
var field = building.GetType().GetField("resourceProgress", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);
if (field != null)
{
object value = field.GetValue(building);
if (value is float)
resourceProgress = (float)value;
else if (value != null)
resourceProgress = Convert.ToSingle(value);
}
}
catch
{
}
new BuildingStatePacket() new BuildingStatePacket()
{ {
customName = building.customName, customName = building.customName,
guid = building.guid, guid = building.guid,
uniqueName = building.UniqueName, uniqueName = building.UniqueName,
rotation = building.transform.GetChild(0).rotation, rotation = rotation,
globalPosition = building.transform.position, globalPosition = globalPosition,
localPosition = building.transform.GetChild(0).localPosition, localPosition = localPosition,
built = building.IsBuilt(), built = building.IsBuilt(),
placed = building.IsPlaced(), placed = building.IsPlaced(),
open = building.Open, open = building.Open,
doBuildAnimation = building.doBuildAnimation, doBuildAnimation = building.doBuildAnimation,
constructionPaused = building.constructionPaused, constructionPaused = building.constructionPaused,
constructionProgress = building.constructionProgress, constructionProgress = building.constructionProgress,
resourceProgress = (float)building.GetType().GetField("resourceProgress", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(building), resourceProgress = resourceProgress,
life = building.Life, life = building.Life,
ModifiedMaxLife = building.ModifiedMaxLife, ModifiedMaxLife = building.ModifiedMaxLife,
yearBuilt = building.YearBuilt, yearBuilt = building.YearBuilt,

View File

@@ -128,6 +128,31 @@ namespace KCM.StateManagement.Observers
if (this.state == null) if (this.state == null)
return; return;
// Unity uses "fake null" for destroyed objects. Since our state is stored as object,
// we must explicitly detect that case to avoid exceptions + log spam.
try
{
UnityEngine.Object unityObj = this.state as UnityEngine.Object;
if (this.state is UnityEngine.Object && unityObj == null)
{
try { StateObserver.observers.Remove(this.state.GetHashCode()); } catch { }
try
{
if (observerObject != null)
UnityEngine.Object.Destroy(observerObject);
else
UnityEngine.Object.Destroy(this.gameObject);
}
catch
{
}
return;
}
}
catch
{
}
if (!(currentMs - lastUpdate > updateInterval)) // Don't run if the update interval hasn't passed (default 100 milliseconds); if (!(currentMs - lastUpdate > updateInterval)) // Don't run if the update interval hasn't passed (default 100 milliseconds);
return; return;