35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using UnityEngine;
|
|
|
|
namespace KCM
|
|
{
|
|
/// <summary>
|
|
/// Kingdoms and Castles "Contants" (World instances, etc)
|
|
///
|
|
/// _T is a Trasnform
|
|
/// _O is a GameObject
|
|
/// </summary>
|
|
public static class Constants
|
|
{
|
|
public static readonly MainMenuMode MainMenuMode = GameState.inst.mainMenuMode;
|
|
public static readonly PlayingMode PlayingMode = GameState.inst.playingMode;
|
|
public static readonly World World = GameState.inst.world;
|
|
|
|
#region "UI"
|
|
public static readonly Transform MainMenuUI_T = MainMenuMode.mainMenuUI.transform;
|
|
public static readonly GameObject MainMenuUI_O = MainMenuMode.mainMenuUI;
|
|
|
|
/* public static readonly Transform TopLevelUI_T = MainMenuUI_T.parent;
|
|
public static readonly GameObject TopLevelUI_O = MainMenuUI_T.parent.gameObject;*/
|
|
|
|
public static readonly Transform ChooseModeUI_T = MainMenuMode.chooseModeUI.transform;
|
|
public static readonly GameObject ChooseModeUI_O = MainMenuMode.chooseModeUI;
|
|
#endregion
|
|
|
|
}
|
|
}
|