49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using KCM.Packets.Handlers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace KCM.Packets.Lobby
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{
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public class ServerSettings : Packet
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{
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public override ushort packetId => (int)Enums.Packets.ServerSettings;
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public string ServerName { get; set; }
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public int MaxPlayers { get; set; }
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public bool Locked { get; set; }
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public string Password { get; set; }
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public int Difficulty { get; set; }
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public string WorldSeed { get; set; }
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public World.MapSize WorldSize { get; set; }
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public World.MapBias WorldType { get; set; }
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public World.MapRiverLakes WorldRivers { get; set; }
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public int PlacementType { get; set; }
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public bool FogOfWar { get; set; }
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public ServerSettings() { this.MaxPlayers = 2; this.Password = " "; this.WorldRivers = World.MapRiverLakes.Some; }
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public override void HandlePacketServer()
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{
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//SetServerSettings();
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}
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public override void HandlePacketClient()
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{
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SetServerSettings();
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}
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public void SetServerSettings()
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{
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LobbyHandler.ServerSettings = this;
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World.inst.mapSize = WorldSize;
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World.inst.mapBias = WorldType;
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World.inst.mapRiverLakes = WorldRivers;
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}
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}
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}
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