Files
K-C-Multiplayer/Packets/Game/SetSpeed.cs

88 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game
{
public class SetSpeed : Packet
{
public override ushort packetId => (int)Enums.Packets.SetSpeed;
public int speed { get; set; }
public bool isPaused { get; set; }
public override void HandlePacketClient()
{
if (clientId == KCClient.client.Id) // Prevent speed softlock
return;
try
{
// Apply speed setting
SpeedControlUI.inst.SetSpeed(speed);
// Handle pause/unpause state
if (isPaused && Time.timeScale > 0)
{
// Game should be paused
Time.timeScale = 0f;
Main.helper.Log("Game paused via network sync");
}
else if (!isPaused && Time.timeScale == 0)
{
// Game should be unpaused - restore speed
Time.timeScale = 1f;
SpeedControlUI.inst.SetSpeed(speed);
Main.helper.Log("Game unpaused via network sync");
}
// Force AI system update when speed changes
if (speed > 0)
{
try
{
// Force villager system refresh to ensure they continue working
if (VillagerSystem.inst != null)
{
// Use reflection to call any refresh methods on VillagerSystem
var villagerSystemType = typeof(VillagerSystem);
var refreshMethods = villagerSystemType.GetMethods(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance)
.Where(m => m.Name.Contains("Refresh") || m.Name.Contains("Update") || m.Name.Contains("Restart"));
foreach (var method in refreshMethods)
{
if (method.GetParameters().Length == 0)
{
try
{
method.Invoke(VillagerSystem.inst, null);
Main.helper.Log($"Called VillagerSystem.{method.Name} for speed change");
}
catch { }
}
}
}
Main.helper.Log($"AI systems refreshed for speed change to {speed}");
}
catch (Exception e)
{
Main.helper.Log("Error refreshing AI on speed change: " + e.Message);
}
}
}
catch (Exception e)
{
Main.helper.Log("Error handling SetSpeed packet: " + e.Message);
}
}
public override void HandlePacketServer()
{
// Server doesn't need to handle this packet
}
}
}