39 lines
980 B
C#
39 lines
980 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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namespace KCM.Packets.Game.GameVillager
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{
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public class VillagerTeleportTo : Packet
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{
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public override ushort packetId => (ushort)Enums.Packets.VillagerTeleportTo;
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public Guid guid { get; set; }
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public Vector3 pos { get; set; }
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public override void HandlePacketClient()
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{
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if (KCClient.client.Id == clientId) return;
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try
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{
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Villager.villagers.data.Where(x => x.guid == guid).FirstOrDefault().TeleportTo(pos);
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Main.helper.Log($"Teleporting villager to {pos.ToString()}");
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}
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catch (Exception e)
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{
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Main.helper.Log("Error handling villager teleport packet: " + e.Message);
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}
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}
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public override void HandlePacketServer()
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{
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}
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}
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}
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