Files
K-C-Multiplayer/Packets/Game/GameVillager/VillagerTeleportTo.cs
2025-12-13 14:28:35 +01:00

39 lines
980 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.GameVillager
{
public class VillagerTeleportTo : Packet
{
public override ushort packetId => (ushort)Enums.Packets.VillagerTeleportTo;
public Guid guid { get; set; }
public Vector3 pos { get; set; }
public override void HandlePacketClient()
{
if (KCClient.client.Id == clientId) return;
try
{
Villager.villagers.data.Where(x => x.guid == guid).FirstOrDefault().TeleportTo(pos);
Main.helper.Log($"Teleporting villager to {pos.ToString()}");
}
catch (Exception e)
{
Main.helper.Log("Error handling villager teleport packet: " + e.Message);
}
}
public override void HandlePacketServer()
{
}
}
}