Commit Graph

17 Commits

Author SHA1 Message Date
3124f82a2f alap 2025-12-14 21:08:19 +01:00
3a7b81bfd7 save 2025-12-14 21:04:22 +01:00
b0f790cb6e Fix 3 critical bugs: server shutdown, building placement crashes
Fixed issues:
1. Server now stops when host returns to menu (Main.cs:342-356)
   - Notifies clients with "Host disconnected" modal
   - Prevents server from running in background

2. PlayerAddBuildingHook NullReferenceException (Main.cs:762-806)
   - Added comprehensive null checks for reflection fields
   - Added array bounds validation for landMass index
   - Added registry initialization checks
   - Fixes 98% building placement failure rate

3. IndexOutOfRangeException in WorldPlace (WorldPlace.cs:167-183)
   - LandMassNames array auto-expands when needed
   - Defensive code prevents index out of bounds errors

Updated README.md:
- Removed fixed issues from bug tracker
- Added "Fixed Issues" section documenting changes

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-14 20:06:53 +01:00
c4e25f6c12 Add advanced sync logging for debugging host-client sync issues
- Add LogSync() helper method in Main.cs for consistent sync logging
- Log all packet send/receive events in PacketHandler and Packet classes
- Add detailed building placement logging in WorldPlace.cs (all properties, final state)
- Add building state update logging in BuildingStatePacket.cs
- Add building state send logging in BuildingStateManager.cs

All sync logs are prefixed with [SYNC] for easy filtering.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 15:35:57 +01:00
6b014c72db Fix building materials and road/aqueduct rotation for remote players
Add UpdateMaterialSelection() and UpdateRotation() calls after building
placement to fix visual issues when host views client's buildings.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 15:27:41 +01:00
dca0140aab Improve multiplayer sync stability 2025-12-14 14:51:46 +01:00
8f3d83e807 Fix: Compile errors - variable naming and missing using
- Rename lambda variable 'v' to 'w' to avoid conflict with local 'v'
- Rename local Villager 'v' to 'newVillager' for clarity
- Add missing 'using Assets.Interface' for IResourceStorage

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 11:02:01 +01:00
eab7931f52 Fix: Add position sync for villagers and duplicate check
- Add position property to AddVillagerPacket
- Teleport villager to correct position on client
- Add duplicate guid check to prevent double villager creation
- Send position from Main.cs hook

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 10:52:39 +01:00
7d6c915b49 Fix: Prevent duplicate building placement via guid check
- Check if building with same guid already exists before placing
- Prevents buildings overlapping from network packet retries
- Logs skip when duplicate detected

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 10:51:53 +01:00
f03e13236f asd 2025-12-14 01:45:02 +01:00
60d509344c fix? 2025-12-14 01:42:22 +01:00
224ba3f912 Merge branch 'main' of https://git.devbeni.lol/devbeni/K-C-Multiplayer 2025-12-14 01:19:31 +01:00
634a5f7983 sex 2025-12-14 00:42:03 +01:00
8edea198cd most elvileg el indul és javítottuk ezueket a szarokat. 2025-12-13 23:09:07 +01:00
f82ae76a3e talán fix geic végre big-pickle 2025-12-13 23:03:10 +01:00
a2d87106ba talán 2025-12-13 20:21:25 +01:00
679c3c9a52 first commit 2025-12-13 14:28:35 +01:00