Fixed issues:
1. Server now stops when host returns to menu (Main.cs:342-356)
- Notifies clients with "Host disconnected" modal
- Prevents server from running in background
2. PlayerAddBuildingHook NullReferenceException (Main.cs:762-806)
- Added comprehensive null checks for reflection fields
- Added array bounds validation for landMass index
- Added registry initialization checks
- Fixes 98% building placement failure rate
3. IndexOutOfRangeException in WorldPlace (WorldPlace.cs:167-183)
- LandMassNames array auto-expands when needed
- Defensive code prevents index out of bounds errors
Updated README.md:
- Removed fixed issues from bug tracker
- Added "Fixed Issues" section documenting changes
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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
- Add LogSync() helper method in Main.cs for consistent sync logging
- Log all packet send/receive events in PacketHandler and Packet classes
- Add detailed building placement logging in WorldPlace.cs (all properties, final state)
- Add building state update logging in BuildingStatePacket.cs
- Add building state send logging in BuildingStateManager.cs
All sync logs are prefixed with [SYNC] for easy filtering.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
Add UpdateMaterialSelection() and UpdateRotation() calls after building
placement to fix visual issues when host views client's buildings.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Rename lambda variable 'v' to 'w' to avoid conflict with local 'v'
- Rename local Villager 'v' to 'newVillager' for clarity
- Add missing 'using Assets.Interface' for IResourceStorage
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Add position property to AddVillagerPacket
- Teleport villager to correct position on client
- Add duplicate guid check to prevent double villager creation
- Send position from Main.cs hook
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
- Check if building with same guid already exists before placing
- Prevents buildings overlapping from network packet retries
- Logs skip when duplicate detected
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>