This commit is contained in:
2025-12-14 21:08:19 +01:00
parent 3a7b81bfd7
commit 3124f82a2f
109 changed files with 16190 additions and 0 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.Dragon
{
public class SpawnBabyDragonPacket : Packet
{
public override ushort packetId => (int)Enums.Packets.SpawnBabyDragon;
public Vector3 start { get; set; }
public override void HandlePacketClient()
{
DragonSpawn.inst.SpawnBabyDragon(start);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.Dragon
{
public class SpawnMamaDragonPacket : Packet
{
public override ushort packetId => (int)Enums.Packets.SpawnMamaDragon;
public Vector3 start { get; set; }
public override void HandlePacketClient()
{
DragonSpawn.inst.SpawnMamaDragon(start);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.Dragon
{
public class SpawnSiegeDragonPacket : Packet
{
public override ushort packetId => (int)Enums.Packets.SpawnSiegeDragon;
public Vector3 start { get; set; }
public override void HandlePacketClient()
{
DragonSpawn.inst.SpawnSiegeDragon(start);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game.GameBuilding
{
public class CompleteBuild : Packet
{
public override ushort packetId => (int)Enums.Packets.CompleteBuild;
public Guid buildingId { get; set; }
public override void HandlePacketClient()
{
if (KCClient.client.Id == clientId) return;
Player.inst.GetBuilding(buildingId).CompleteBuild();
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game.GameBuilding
{
public class UpdateConstruction : Packet
{
public override ushort packetId => (int)Enums.Packets.UpdateConstruction;
public Guid buildingId { get; set; }
public float constructionProgress { get; set; }
public override void HandlePacketClient()
{
if (KCClient.client.Id == clientId) return;
//Main.helper.Log($"Received packet from: {clientId} receiving client is {KCClient.client.Id}");
Player.inst.GetBuilding(buildingId).constructionProgress = constructionProgress;
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.GamePlayer
{
public class AddVillagerPacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.AddVillager;
public Guid guid { get; set; }
public override void HandlePacketClient()
{
try
{
if (KCClient.client.Id == clientId) return;
Main.helper.Log("Received add villager packet from " + player.name + $"({player.id})");
Villager v = Villager.CreateVillager();
v.guid = guid;
player.inst.Workers.Add(v);
player.inst.Homeless.Add(v);
}
catch (Exception e)
{
Main.helper.Log("Error handling add villager packet: " + e.Message);
}
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game.GamePlayer
{
public class SetupInitialWorkersPacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.SetupInitialWorkers;
public Guid keepGuid { get; set; }
public override void HandlePacketClient()
{
if (KCClient.client.Id == clientId) return;
/*Keep keep = player.inst.GetBuilding(keepGuid).GetComponent<Keep>();
if (keep == null)
{
Main.helper.Log("Keep not found.");
return;
}
player.inst.SetupInitialWorkers(keep);*/
}
public override void HandlePacketServer()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game.GameTrees
{
public class FellTree : Packet
{
public override ushort packetId => (int)Enums.Packets.FellTree;
public int idx { get; set; }
public int x { get; set; }
public int z { get; set; }
public override void HandlePacketClient()
{
Cell cell = World.inst.GetCellData(x, z);
TreeSystem.inst.FellTree(cell, idx);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game.GameTrees
{
public class GrowTree : Packet
{
public override ushort packetId => (int)Enums.Packets.GrowTree;
public int X { get; set; }
public int Z { get; set; }
public override void HandlePacketClient()
{
Cell cell = World.inst.GetCellData(X, Z);
TreeSystem.inst.GrowTree(cell);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game.GameTrees
{
public class ShakeTree : Packet
{
public override ushort packetId => (int)Enums.Packets.ShakeTree;
public int idx { get; set; }
public override void HandlePacketClient()
{
TreeSystem.inst.ShakeTree(idx);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.GameVillager
{
public class VillagerTeleportTo : Packet
{
public override ushort packetId => (ushort)Enums.Packets.VillagerTeleportTo;
public Guid guid { get; set; }
public Vector3 pos { get; set; }
public override void HandlePacketClient()
{
if (KCClient.client.Id == clientId) return;
try
{
Villager.villagers.data.Where(x => x.guid == guid).FirstOrDefault().TeleportTo(pos);
Main.helper.Log($"Teleporting villager to {pos.ToString()}");
}
catch (Exception e)
{
Main.helper.Log("Error handling villager teleport packet: " + e.Message);
}
}
public override void HandlePacketServer()
{
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game.GameWeather
{
public class ChangeWeather : Packet
{
public override ushort packetId => (int)Enums.Packets.ChangeWeather;
public int weatherType { get; set; }
public override void HandlePacketClient()
{
Weather.CurrentWeather = ((Weather.WeatherType)weatherType);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization.Formatters.Binary;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Game.GameWorld
{
public class WorldPlace : Packet
{
public override ushort packetId => (int)Enums.Packets.WorldPlace;
public string customName { get; set; }
public Guid guid { get; set; }
public string uniqueName { get; set; }
public Quaternion rotation { get; set; }
public Vector3 globalPosition { get; set; }
public Vector3 localPosition { get; set; }
public bool built { get; set; }
public bool placed { get; set; }
public bool open { get; set; }
public bool doBuildAnimation { get; set; }
public bool constructionPaused { get; set; }
public float constructionProgress { get; set; }
public float life { get; set; }
public float ModifiedMaxLife { get; set; }
public int yearBuilt { get; set; }
public float decayProtection { get; set; }
public bool seenByPlayer { get; set; }
public override void HandlePacketClient()
{
if (clientId == KCClient.client.Id) return; //prevent double placing on same client
PlaceBuilding();
}
public override void HandlePacketServer()
{
//PlaceBuilding();
//SendToAll(clientId);
}
public void PlaceBuilding()
{
Main.helper.Log("Received place building packet for " + uniqueName + " from " + player.name + $"({player.id})");
//var originalPlayer = Player.inst;
//Player.inst = player.inst;
Building.BuildingSaveData structureData = new Building.BuildingSaveData()
{
uniqueName = uniqueName,
customName = customName,
guid = guid,
rotation = rotation,
globalPosition = globalPosition,
localPosition = localPosition,
built = built,
placed = placed,
open = open,
doBuildAnimation = doBuildAnimation,
constructionPaused = constructionPaused,
constructionProgress = constructionProgress,
life = life,
ModifiedMaxLife = ModifiedMaxLife,
//CollectForBuild = CollectForBuild,
yearBuilt = yearBuilt,
decayProtection = decayProtection,
seenByPlayer = seenByPlayer
};
//Player originalInst = Player.inst;
//Player.inst = player.inst;
Building Building = GameState.inst.GetPlaceableByUniqueName(structureData.uniqueName);
bool flag = Building;
if (flag)
{
Building building = UnityEngine.Object.Instantiate<Building>(Building);
building.transform.position = structureData.globalPosition;
Main.helper.Log("Building init");
building.Init();
building.transform.SetParent(player.inst.buildingContainer.transform, true);
Main.helper.Log("Building unpack");
structureData.Unpack(building);
Main.helper.Log(player.inst.ToString());
Main.helper.Log((player.inst.PlayerLandmassOwner == null).ToString());
Main.helper.Log(building.LandMass().ToString());
Main.helper.Log("Player add Building unpacked");
player.inst.AddBuilding(building);
try
{
player.inst.PlayerLandmassOwner.TakeOwnership(building.LandMass());
bool flag2 = building.GetComponent<Keep>() != null && building.TeamID() == player.inst.PlayerLandmassOwner.teamId;
Main.helper.Log("Set keep " + flag2);
if (flag2)
{
player.inst.keep = building.GetComponent<Keep>();
}
}
catch (Exception e)
{
Main.helper.Log(e.Message);
}
Main.helper.Log("Place from load");
Cell cell = World.inst.PlaceFromLoad(building);
Main.helper.Log("unpack stage 2");
structureData.UnpackStage2(building);
building.SetVisibleForFog(false);
Main.helper.Log("Landmass owner take ownership");
Main.helper.Log($"{player.id} (team {player.inst.PlayerLandmassOwner.teamId}) banner: {player.inst.PlayerLandmassOwner.bannerIdx} Placed building {building.name} at {building.transform.position}");
//Player.inst = originalInst; // Reset player back to normal // Might not be needed anymore with player ref patches?
Main.helper.Log($"Host player Landmass Names Count: {Player.inst.LandMassNames.Count}, Contents: {string.Join(", ", Player.inst.LandMassNames)}");
Main.helper.Log($"Client player ({player.name}) Landmass Names Count: {player.inst.LandMassNames.Count}, Contents: {string.Join(", ", player.inst.LandMassNames)}");
player.inst.LandMassNames[building.LandMass()] = player.kingdomName;
Player.inst.LandMassNames[building.LandMass()] = player.kingdomName;
//Player.inst = originalPlayer;
}
else
{
Main.helper.Log(structureData.uniqueName + " failed to load correctly");
}
//building.Init();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Analytics;
namespace KCM.Packets.Game
{
public class PlaceKeepRandomly : Packet
{
public override ushort packetId => (ushort)Enums.Packets.PlaceKeepRandomly;
public int landmassIdx { get; set; }
public override void HandlePacketClient()
{
try
{
Building keep = UnityEngine.Object.Instantiate<Building>(GameState.inst.GetPlaceableByUniqueName(World.keepName));
keep.Init();
Cell[] cells = World.inst.GetCellsData().Where(x => x.landMassIdx == landmassIdx).ToArray();
Cell keepCell = null;
foreach (Cell cell in cells)
{
Cell nearbyStoneCell = FindNearbyStoneCell(cells, cell.x, cell.z, landmassIdx, 15); // Place keep within 15 tiles of stone
Cell nearbyWaterCell = FindNearbyWaterCell(cells, cell.x, cell.z, landmassIdx, 6); // Do not place keep within 6 tiles of water
Cell clearCell = FindClearCell(cells, cell.x, cell.z, landmassIdx, 4); // cells in 4 by 4 radius are clear?
if (clearCell != null & nearbyStoneCell != null && nearbyWaterCell == null && cell.Type == ResourceType.None)
{
Console.WriteLine($"Nearby stone cell found at ({nearbyStoneCell.x}, {nearbyStoneCell.z})");
keepCell = cell;
break;
}
else
continue;
}
keep.transform.position = keepCell.Position;
keep.SendMessage("OnPlayerPlacement", SendMessageOptions.DontRequireReceiver);
Player.inst.PlayerLandmassOwner.TakeOwnership(keep.LandMass());
Player.inst.keep = keep.GetComponent<Keep>();
Player.inst.RefreshVisibility(true);
RandomPlacement(keep);
} catch (Exception e)
{
Main.helper.Log($"Error placing keep randomly: {e.Message}");
}
}
private void RandomPlacement(Building keep) // This is a hack so I can detect when its being called by this packet
{
World.inst.Place(keep);
Cam.inst.SetTrackingPos(keep.GetPosition());
}
private static Cell FindNearbyStoneCell(Cell[] cells, int x, int z, int landmassIdx, int radius)
{
return cells.FirstOrDefault(cell => IsResourceInRadius(cell, x, z, radius, ResourceType.Stone));
}
private static Cell FindNearbyWaterCell(Cell[] cells, int x, int z, int landmassIdx, int radius)
{
return cells.FirstOrDefault(cell => IsResourceInRadius(cell, x, z, radius, ResourceType.Water));
}
private static Cell FindClearCell(Cell[] cells, int x, int z, int landmassIdx, int radius)
{
return cells.FirstOrDefault(cell => IsResourceInRadius(cell, x, z, radius, ResourceType.None));
}
private static bool IsResourceInRadius(Cell cell, int x, int z, int radius, ResourceType desiredResource)
{
bool isWithinRadius = Math.Sqrt((cell.x - x) * (cell.x - x) + (cell.z - z) * (cell.z - z)) <= radius;
bool isNotCentralCell = cell.x != x || cell.z != z;
bool isStoneType = cell.Type == desiredResource;
bool isWater = desiredResource == ResourceType.Water ? false : cell.deepWater || cell.Type == ResourceType.Water;
return isWithinRadius && isNotCentralCell && isStoneType && !isWater;
}
public override void HandlePacketServer()
{
}
}
}

28
Packets/Game/SetSpeed.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Game
{
public class SetSpeed : Packet
{
public override ushort packetId => (int)Enums.Packets.SetSpeed;
public int speed { get; set; }
public override void HandlePacketClient()
{
if (clientId == KCClient.client.Id) // Prevent speed softlock
return;
SpeedControlUI.inst.SetSpeed(speed);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using Assets.Code;
using Assets;
using KCM.Attributes;
using KCM.Packets.Lobby;
using KCM.Packets.Network;
using KCM.ServerLobby;
using KCM.ServerLobby.LobbyChat;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
using System.Reflection;
namespace KCM.Packets.Handlers
{
public class LobbyHandler
{
public static ServerSettings ServerSettings = new ServerSettings();
public static List<GameObject> playerEntries = new List<GameObject>();
public static void ClearPlayerList()
{
try
{
foreach (GameObject entry in playerEntries)
GameObject.Destroy(entry);
playerEntries.Clear();
if (!KCServer.IsRunning)
{
Main.kCPlayers.Clear();
}
}
catch (Exception ex)
{
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public static void AddPlayerEntry(ushort client)
{
try
{
GameObject entry = GameObject.Instantiate(PrefabManager.serverLobbyPlayerEntryPrefab, ServerLobbyScript.PlayerListContent);
entry.SetActive(true);
Main.helper.Log(entry.ToString());
var s = entry.AddComponent<PlayerEntryScript>();
s.Client = client;
playerEntries.Add(entry);
}
catch (Exception ex)
{
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public static void AddSystemMessage(string message)
{
try
{
GameObject entry = GameObject.Instantiate(PrefabManager.serverChatSystemEntryPrefab, ServerLobbyScript.PlayerChatContent);
entry.SetActive(true);
chatEntries.Add(entry);
var s = entry.AddComponent<SystemEntryScript>();
SnapTo(entry.GetComponent<RectTransform>());
s.Message = message;
}
catch (Exception ex)
{
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public static List<GameObject> chatEntries = new List<GameObject>();
public static void AddChatMessage(ushort client, string player, string message)
{
try
{
GameObject entry = GameObject.Instantiate(PrefabManager.serverChatEntryPrefab, ServerLobbyScript.PlayerChatContent);
entry.SetActive(true);
chatEntries.Add(entry);
var s = entry.AddComponent<ChatEntryScript>();
SnapTo(entry.GetComponent<RectTransform>());
s.Client = client;
s.PlayerName = player;
s.Message = message;
}
catch (Exception ex)
{
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public static void ClearChatEntries()
{
try
{
foreach (GameObject entry in chatEntries)
GameObject.Destroy(entry);
chatEntries.Clear();
}
catch (Exception ex)
{
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public static void SnapTo(RectTransform target)
{
Canvas.ForceUpdateCanvases();
target.parent.parent.parent.GetComponent<ScrollRect>().normalizedPosition = new Vector2(0, 0);
}
}
}

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using KCM.Attributes;
using KCM.Packets.Lobby;
using KCM.Packets.Network;
using Riptide;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Handlers
{
public class PacketHandler
{
public static Dictionary<ushort, PacketRef> Packets = new Dictionary<ushort, PacketRef>();
public class PacketRef
{
public IPacket packet;
public PropertyInfo[] properties;
public PacketRef(IPacket packet, PropertyInfo[] properties)
{
this.packet = packet;
this.properties = properties;
}
}
public static Dictionary<ushort, PacketHandlerDelegate> PacketHandlers = new Dictionary<ushort, PacketHandlerDelegate>();
public delegate void PacketHandlerDelegate(IPacket packet);
public static void Initialise()
{
try
{
Main.helper.Log("Loading Packet Handlers...");
//TO-DO Remove this. Packets now have "handle packet" method
#region "Register server packet handlers"
var serverPacketHandlers = Assembly.GetExecutingAssembly().GetTypes().SelectMany(t => t.GetMethods(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Static))
.Where(m => m.GetCustomAttributes(typeof(PacketHandlerAttribute), false).Length > 0)
.ToArray();
foreach (MethodInfo method in serverPacketHandlers)
{
PacketHandlerAttribute attribute = method.GetCustomAttribute<PacketHandlerAttribute>();
if (!method.IsStatic)
throw new NonStaticHandlerException(method.DeclaringType, method.Name);
Delegate packetHandler = Delegate.CreateDelegate(typeof(PacketHandlerDelegate), method, false);
if (packetHandler != null)
{
// It's a message handler for Client instances
if (PacketHandlers.ContainsKey(attribute.packetId))
{
MethodInfo otherMethodWithId = PacketHandlers[attribute.packetId].GetMethodInfo();
throw new DuplicateHandlerException(attribute.packetId, method, otherMethodWithId);
}
else
PacketHandlers.Add(attribute.packetId, (PacketHandlerDelegate)packetHandler);
}
else
{
Main.helper.Log($"Failed to register handler: {method.Name}");
}
}
Main.helper.Log($"Loaded {PacketHandlers.Count} server handlers");
#endregion
Main.helper.Log("Loading packets...");
var packets = Assembly.GetExecutingAssembly().GetTypes().Where(t => t != null && t.Namespace != null && t.Namespace.StartsWith("KCM.Packets") && !t.IsAbstract && !t.IsInterface && typeof(IPacket).IsAssignableFrom(t)).ToList();
foreach (var packet in packets)
{
IPacket p = (IPacket)Activator.CreateInstance(packet);
var properties = packet.GetProperties(BindingFlags.Instance | BindingFlags.Public).Where(prop => prop.Name != "packetId").ToArray();
Array.Sort(properties, (x, y) => String.Compare(x.Name, y.Name));
ushort id = (ushort)p.GetType().GetProperty("packetId").GetValue(p, null);
if (p.GetType() == typeof(SaveTransferPacket))
{
Main.helper.Log("SaveTransferPacket");
Main.helper.Log(string.Join("\n", properties.Select(x => x.Name).ToArray()));
}
Packets.Add(id, new PacketRef(p, properties));
Main.helper.Log($"- Registered Packet: {id} {packet.FullName}");
}
Main.helper.Log($"Loaded {Packets.Count} packets");
}
catch (Exception ex)
{
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public static void HandlePacketServer(object sender, MessageReceivedEventArgs messageReceived)
{
var id = messageReceived.MessageId;
IPacket packet = DeserialisePacket(messageReceived);
//Main.helper.Log($"Server Received packet {Packets[id].packet.GetType().Name} from {messageReceived.FromConnection.Id}");
if (KCServer.IsRunning)
{
try
{
packet.HandlePacketServer();
((Packet)packet).SendToAll();
}
catch (Exception ex)
{
Main.helper.Log($"Error handling packet {id} {packet.GetType().Name} from {packet.clientId}");
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
}
public static void HandlePacket(object sender, MessageReceivedEventArgs messageReceived)
{
try
{
var id = messageReceived.MessageId;
//Main.helper.Log($"Client Received packet {Packets[id].packet.GetType().Name} from {messageReceived.FromConnection.Id}");
IPacket packet = DeserialisePacket(messageReceived);
//Main.helper.Log($"Client Received packet {Packets[id].packet.GetType().Name} from {packet.clientId}");
if (KCClient.client.IsConnected)
{
try
{
packet.HandlePacketClient();
}
catch (Exception ex)
{
Main.helper.Log($"Error handling packet {id} {packet.GetType().Name} from {packet.clientId}");
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
/* if (PacketHandlers.TryGetValue(id, out PacketHandlerDelegate handler))
handler(packet);*/
// Main.helper.Log($"{(KCServer.IsRunning ? "Server" : "Client")} Received packet {id} {packet.GetType().kingdomName}");
//Main.helper.Log($"Found handler: {(handler != null).ToString()}");
}
catch
{
}
}
public static Message SerialisePacket(IPacket packet)
{
var currentPropName = "";
try
{
var packetRef = Packets[packet.packetId];
Message message = Message.Create(MessageSendMode.Reliable, packet.packetId);
foreach (var prop in packetRef.properties)
{
if (prop.PropertyType.IsEnum)
{
currentPropName = prop.Name;
message.AddInt((int)prop.GetValue(packet, null));
}
else if (prop.PropertyType == typeof(ushort))
{
currentPropName = prop.Name;
message.AddUShort((ushort)prop.GetValue(packet, null));
}
else if (prop.PropertyType == typeof(bool))
{
currentPropName = prop.Name;
message.AddBool((bool)prop.GetValue(packet, null));
}
else if (prop.PropertyType == typeof(int))
{
currentPropName = prop.Name;
message.AddInt((int)prop.GetValue(packet, null));
}
else if (prop.PropertyType == typeof(string))
{
currentPropName = prop.Name;
message.AddString((string)prop.GetValue(packet, null));
}
else if (prop.PropertyType == typeof(float))
{
currentPropName = prop.Name;
message.AddFloat((float)prop.GetValue(packet, null));
}
else if (prop.PropertyType == typeof(double))
{
currentPropName = prop.Name;
message.AddDouble((double)prop.GetValue(packet, null));
}
else if (prop.PropertyType == typeof(byte[]))
{
currentPropName = prop.Name;
byte[] bytes = (byte[])prop.GetValue(packet, null);
message.AddBytes(bytes, true);
}
else if (prop.PropertyType == typeof(List<string>))
{
currentPropName = prop.Name;
List<string> list = (List<string>)prop.GetValue(packet, null);
message.AddInt(list.Count);
foreach (var item in list)
message.AddString(item);
}
else if (prop.PropertyType == typeof(List<bool>))
{
currentPropName = prop.Name;
List<bool> list = (List<bool>)prop.GetValue(packet, null);
message.AddInt(list.Count);
foreach (var item in list)
message.AddBool(item);
}
else if (prop.PropertyType == typeof(List<ushort>))
{
currentPropName = prop.Name;
List<ushort> list = (List<ushort>)prop.GetValue(packet, null);
message.AddInt(list.Count);
foreach (var item in list)
message.AddUShort(item);
}
else if (prop.PropertyType == typeof(List<int>))
{
currentPropName = prop.Name;
List<int> list = (List<int>)prop.GetValue(packet, null);
message.AddInt(list.Count);
foreach (var item in list)
message.AddInt(item);
}
else if (prop.PropertyType.IsGenericType && prop.PropertyType.GetGenericTypeDefinition() == typeof(Dictionary<,>))
{
currentPropName = prop.Name;
Type[] argumentTypes = prop.PropertyType.GetGenericArguments();
Type keyType = argumentTypes[0];
Type valueType = argumentTypes[1];
object dictionary = prop.GetValue(packet, null);
int count = (int)dictionary.GetType().GetProperty("Count").GetValue(dictionary, null);
var enumerator = ((IEnumerable)dictionary).GetEnumerator();
while (enumerator.MoveNext())
{
object key = enumerator.Current.GetType().GetProperty("Key").GetValue(enumerator.Current, null);
object value = enumerator.Current.GetType().GetProperty("Value").GetValue(enumerator.Current, null);
Main.helper.Log($"Key: {key.GetType()}, Value: {value.GetType()}");
}
}
else if (prop.PropertyType == typeof(Vector3))
{
currentPropName = prop.Name;
Vector3 vector = (Vector3)prop.GetValue(packet, null);
message.AddFloat(vector.x);
message.AddFloat(vector.y);
message.AddFloat(vector.z);
}
else if (prop.PropertyType == typeof(Quaternion))
{
currentPropName = prop.Name;
Quaternion quaternion = (Quaternion)prop.GetValue(packet, null);
message.AddFloat(quaternion.x);
message.AddFloat(quaternion.y);
message.AddFloat(quaternion.z);
message.AddFloat(quaternion.w);
}
else if (prop.PropertyType == typeof(Guid))
{
currentPropName = prop.Name;
Guid guid = (Guid)prop.GetValue(packet, null);
message.AddBytes(guid.ToByteArray());
}
else if (prop.PropertyType.IsGenericType && prop.PropertyType.GetGenericTypeDefinition() == typeof(List<>))
{
currentPropName = prop.Name;
Type itemType = prop.PropertyType.GetGenericArguments()[0];
var list = prop.GetValue(packet, null) as System.Collections.IList;
if (list != null)
{
message.AddInt(list.Count);
foreach (var item in list)
{
if (itemType.IsClass && itemType != typeof(string) || itemType.IsValueType && !itemType.IsPrimitive)
{
var fields = itemType.GetFields(); // Get fields
Array.Sort(fields, (x, y) => String.Compare(x.Name, y.Name));
var properties = itemType.GetProperties(); // Get properties
Array.Sort(properties, (x, y) => String.Compare(x.Name, y.Name));
// Serialize fields
foreach (var field in fields)
{
var fieldValue = field.GetValue(item);
AddDynamic(message, fieldValue);
}
// Serialize properties
foreach (var property in properties)
{
var propertyValue = property.GetValue(item);
AddDynamic(message, propertyValue);
}
}
else
{
AddDynamic(message, item);
}
}
}
}
// You can add more types as needed
}
return message;
}
catch (Exception ex)
{
Main.helper.Log($"Failed to serialise packet {packet.packetId} {packet.GetType().Name} at {currentPropName}");
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
return null;
}
static void AddDynamic(Message message, object value)
{
if (value is int intValue)
message.AddInt(intValue);
else if (value is string stringValue)
message.AddString(stringValue);
else if (value is bool boolValue)
message.AddBool(boolValue);
else if (value is float floatValue)
message.AddFloat(floatValue);
else if (value is double doubleValue)
message.AddDouble(doubleValue);
else if (value is Vector3 vector)
{
message.AddFloat(vector.x);
message.AddFloat(vector.y);
message.AddFloat(vector.z);
}
else if (value is Quaternion quaternion)
{
message.AddFloat(quaternion.x);
message.AddFloat(quaternion.y);
message.AddFloat(quaternion.z);
message.AddFloat(quaternion.w);
}
else if (value is Guid guid)
message.AddBytes(guid.ToByteArray());
// Add more type checks as necessary
else
throw new NotImplementedException($"Type {value.GetType()} serialization not implemented.");
}
public static IPacket DeserialisePacket(MessageReceivedEventArgs messageReceived)
{
try
{
var message = messageReceived.Message;
var packetRef = Packets[messageReceived.MessageId];
IPacket p = (IPacket)Activator.CreateInstance(packetRef.packet.GetType());
foreach (var prop in packetRef.properties)
{
if (prop.PropertyType.IsEnum)
{
int enumValue = message.GetInt();
string enumName = Enum.GetName(prop.PropertyType, enumValue);
prop.SetValue(p, Enum.Parse(prop.PropertyType, enumName));
}
else if (prop.PropertyType == typeof(ushort))
{
prop.SetValue(p, message.GetUShort());
}
else if (prop.PropertyType == typeof(bool))
{
prop.SetValue(p, message.GetBool());
}
else if (prop.PropertyType == typeof(int))
{
prop.SetValue(p, message.GetInt());
}
else if (prop.PropertyType == typeof(string))
{
prop.SetValue(p, message.GetString());
}
else if (prop.PropertyType == typeof(float))
{
prop.SetValue(p, message.GetFloat());
}
else if (prop.PropertyType == typeof(double))
{
prop.SetValue(p, message.GetDouble());
}
else if (prop.PropertyType == typeof(byte[]))
{
byte[] bytes = message.GetBytes();
prop.SetValue(p, bytes);
}
else if (prop.PropertyType == typeof(List<string>))
{
int count = message.GetInt();
List<string> list = new List<string>();
for (int i = 0; i < count; i++)
list.Add(message.GetString());
prop.SetValue(p, list);
}
else if (prop.PropertyType == typeof(List<bool>))
{
int count = message.GetInt();
List<bool> list = new List<bool>();
for (int i = 0; i < count; i++)
list.Add(message.GetBool());
prop.SetValue(p, list);
}
else if (prop.PropertyType == typeof(List<ushort>))
{
int count = message.GetInt();
List<ushort> list = new List<ushort>();
for (int i = 0; i < count; i++)
list.Add(message.GetUShort());
prop.SetValue(p, list);
}
else if (prop.PropertyType == typeof(List<int>))
{
int count = message.GetInt();
List<int> list = new List<int>();
for (int i = 0; i < count; i++)
list.Add(message.GetInt());
prop.SetValue(p, list);
}
else if (prop.PropertyType.IsGenericType && prop.PropertyType.GetGenericTypeDefinition() == typeof(Dictionary<,>))
{
IDictionary dictionary = (IDictionary)prop.GetValue(p, null);
Type[] argumentTypes = prop.PropertyType.GetGenericArguments();
Type keyType = argumentTypes[0];
Type valueType = argumentTypes[1];
message.AddInt(dictionary.Count);
foreach (DictionaryEntry entry in dictionary)
{
//Serialize(entry.Key, message); // Implement this method based on the type of 'Key'
//Serialize(entry.Value, message); // Implement this method based on the type of 'Value'
}
}
else if (prop.PropertyType == typeof(Vector3))
{
Vector3 vector = new Vector3(message.GetFloat(), message.GetFloat(), message.GetFloat());
prop.SetValue(p, vector);
}
else if (prop.PropertyType == typeof(Quaternion))
{
Quaternion quaternion = new Quaternion(message.GetFloat(), message.GetFloat(), message.GetFloat(), message.GetFloat());
prop.SetValue(p, quaternion);
}
else if (prop.PropertyType == typeof(Guid))
{
Guid guid = new Guid(message.GetBytes());
prop.SetValue(p, guid);
}
// You can add more types as needed
}
if (KCServer.IsRunning)
{
//if (!p.GetType().Name.Contains("Update"))
//Main.helper.Log($"Received packet {messageReceived.MessageId} {p.GetType().Name} from {messageReceived.FromConnection.Id}");
//Main.helper.Log("Setting packet client id to: " + messageReceived.FromConnection.Id + " for packet: " + p.GetType().Name);
//p.clientId = messageReceived.FromConnection.Id;
}
return p;
}
catch (Exception ex)
{
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
return null;
}
}
}

17
Packets/IPacket.cs Normal file
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@@ -0,0 +1,17 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets
{
public interface IPacket
{
ushort packetId { get; }
ushort clientId { get; set; }
void HandlePacketServer();
void HandlePacketClient();
}
}

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using KCM.Packets.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class ChatMessage : Packet
{
public override ushort packetId => (int)Enums.Packets.ChatMessage;
public string PlayerName { get; set; }
public string Message { get; set; }
public override void HandlePacketServer()
{
//Main.helper.Log("Received chat packet: " + Message);
//SendToAll(KCClient.client.Id);
//LobbyHandler.AddChatMessage(clientId, PlayerName, Message);
}
public override void HandlePacketClient()
{
Main.helper.Log("Received chat packet: " + Message);
LobbyHandler.AddChatMessage(clientId, PlayerName, Message);
}
}
}

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using KCM.Packets.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class ChatSystemMessage : Packet
{
public override ushort packetId => (int)Enums.Packets.ChatSystemMessage;
public string Message { get; set; }
public override void HandlePacketServer()
{
//LobbyHandler.AddSystemMessage(Message);
}
public override void HandlePacketClient()
{
LobbyHandler.AddSystemMessage(Message);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class KingdomName : Packet
{
public override ushort packetId => (int)Enums.Packets.KingdomName;
public string kingdomName { get; set; }
public override void HandlePacketServer()
{
if (player == null)
return;
Main.helper.Log("Received kingdom name packet");
//SendToAll(KCClient.client.Id);
player.kingdomName = kingdomName;
}
public override void HandlePacketClient()
{
if (player == null)
return;
Main.helper.Log("Received kingdom name packet");
player.kingdomName = kingdomName;
Main.helper.Log($"Player {player.name} has joined with their kingdom {player.kingdomName}");
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class PlayerBanner : Packet
{
public override ushort packetId => (int)Enums.Packets.PlayerBanner;
public int banner { get; set; }
public override void HandlePacketServer()
{
//SendToAll(KCClient.client.Id);
//player.banner = banner;
//player.inst.PlayerLandmassOwner.SetBannerIdx(banner);
}
public override void HandlePacketClient()
{
player.banner = banner;
player.inst.PlayerLandmassOwner.SetBannerIdx(banner);
Main.helper.Log($"Player {clientId} ({player.id}) has set banner to {player.banner}");
}
}
}

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using KCM.Packets.Handlers;
using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class PlayerList : Packet
{
public override ushort packetId => (int)Enums.Packets.PlayerList;
public List<bool> playersReady { get; set; }
public List<string> playersName { get; set; }
public List<int> playersBanner { get; set; }
public List<ushort> playersId { get; set; }
public List<string> playersKingdomName { get; set; }
public List<string> steamIds { get; set; }
public override void HandlePacketServer()
{
}
public override void HandlePacketClient()
{
LobbyHandler.ClearPlayerList();
for (int i = 0; i < playersId.Count; i++)
{
Main.helper.Log("PlayerList: " + playersName[i] + " " + playersId[i] + " " + steamIds[i]);
Main.kCPlayers.Add(steamIds[i], new KCPlayer(playersName[i], playersId[i], steamIds[i])
{
name = playersName[i],
ready = playersReady[i],
banner = playersBanner[i],
kingdomName = playersKingdomName[i]
});
if (Main.clientSteamIds.ContainsKey(playersId[i]))
Main.clientSteamIds[playersId[i]] = steamIds[i];
else
Main.clientSteamIds.Add(playersId[i], steamIds[i]);
Main.kCPlayers[steamIds[i]].inst.PlayerLandmassOwner.SetBannerIdx(playersBanner[i]);
LobbyHandler.AddPlayerEntry(playersId[i]);
}
}
}
}

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@@ -0,0 +1,28 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class PlayerReady : Packet
{
public override ushort packetId => (int)Enums.Packets.PlayerReady;
public bool IsReady { get; set; }
public override void HandlePacketServer()
{
IsReady = !player.ready;
//SendToAll(KCClient.client.Id);
player.ready = IsReady;
}
public override void HandlePacketClient()
{
player.ready = IsReady;
}
}
}

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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static KCM.Main;
namespace KCM.Packets.Lobby
{
public class SaveTransferPacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.SaveTransferPacket;
public static byte[] saveData = new byte[1];
public static bool[] chunksReceived = new bool[1];
public static bool loadingSave = false;
public static int received = 0;
public int chunkId { get; set; }
public int chunkSize { get; set; }
public int saveSize { get; set; }
public int saveDataIndex { get; set; }
public int totalChunks { get; set; }
public byte[] saveDataChunk { get; set; }
public override void HandlePacketClient()
{
float savePercent = (float)received / (float)saveSize;
// Initialize saveData and chunksReceived on the first packet received
if (saveData.Length == 1)
{
Main.helper.Log("Save Transfer started!");
loadingSave = true;
ServerLobbyScript.LoadingSave.SetActive(true);
// save percentage
saveData = new byte[saveSize];
chunksReceived = new bool[totalChunks];
}
// Copy the chunk data into the correct position in saveData
Array.Copy(saveDataChunk, 0, saveData, saveDataIndex, saveDataChunk.Length);
// Mark this chunk as received
chunksReceived[chunkId] = true;
// Seek to the next position to write to
received += chunkSize;
ServerLobbyScript.ProgressBar.fillAmount = savePercent;
ServerLobbyScript.ProgressBarText.text = (savePercent * 100).ToString("0.00") + "%";
ServerLobbyScript.ProgressText.text = $"{((float)(received / 1000)).ToString("0.00")} KB / {((float)(saveSize / 1000)).ToString("0.00")} KB";
if (chunkId + 1 == totalChunks)
{
Main.helper.Log($"Received last save transfer packet.");
Main.helper.Log(WhichIsNotComplete());
}
// Check if all chunks have been received
if (IsTransferComplete())
{
// Handle completed transfer here
Main.helper.Log("Save Transfer complete!");
LoadSaveLoadHook.saveBytes = saveData;
LoadSaveLoadHook.memoryStreamHook = true;
LoadSave.Load();
LoadSaveLoadHook.saveContainer.Unpack(null);
Broadcast.OnLoadedEvent.Broadcast(new OnLoadedEvent());
ServerLobbyScript.LoadingSave.SetActive(false);
}
}
public static bool IsTransferComplete()
{
return chunksReceived.All(x => x == true);
}
public static string WhichIsNotComplete()
{
string notComplete = "";
for (int i = 0; i < chunksReceived.Length; i++)
{
if (!chunksReceived[i])
{
notComplete += i + ", ";
}
}
return notComplete;
}
public override void HandlePacketServer()
{
}
}
}

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using KCM.Packets.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets.Lobby
{
public class ServerSettings : Packet
{
public override ushort packetId => (int)Enums.Packets.ServerSettings;
public string ServerName { get; set; }
public int MaxPlayers { get; set; }
public bool Locked { get; set; }
public string Password { get; set; }
public int Difficulty { get; set; }
public string WorldSeed { get; set; }
public World.MapSize WorldSize { get; set; }
public World.MapBias WorldType { get; set; }
public World.MapRiverLakes WorldRivers { get; set; }
public int PlacementType { get; set; }
public bool FogOfWar { get; set; }
public ServerSettings() { this.MaxPlayers = 2; this.Password = " "; this.WorldRivers = World.MapRiverLakes.Some; }
public override void HandlePacketServer()
{
//SetServerSettings();
}
public override void HandlePacketClient()
{
SetServerSettings();
}
public void SetServerSettings()
{
LobbyHandler.ServerSettings = this;
World.inst.mapSize = WorldSize;
World.inst.mapBias = WorldType;
World.inst.mapRiverLakes = WorldRivers;
}
}
}

103
Packets/Lobby/StartGame.cs Normal file
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using KCM.Enums;
using Riptide.Demos.Steam.PlayerHosted;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Lobby
{
public class StartGame : Packet
{
public override ushort packetId => (int)Enums.Packets.StartGame;
public void Start()
{
Main.helper.Log(GameState.inst.mainMenuMode.ToString());
// Hide server lobby
Main.TransitionTo((MenuState)200);
// This is run when user clicks "accept" on choose your map screeen
try
{
if (!LobbyManager.loadingSave)
{
SpeedControlUI.inst.SetSpeed(0);
try
{
typeof(MainMenuMode).GetMethod("StartGame", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(GameState.inst.mainMenuMode, null);
}
catch (Exception ex)
{
Main.helper.Log(ex.Message.ToString());
Main.helper.Log(ex.ToString());
}
SpeedControlUI.inst.SetSpeed(0);
}
else
{
LobbyManager.loadingSave = false;
GameState.inst.SetNewMode(GameState.inst.playingMode);
}
}
catch (Exception ex)
{
// Handle exception here
Main.helper.Log(ex.Message.ToString());
Main.helper.Log(ex.ToString());
}
}
public override void HandlePacketClient()
{
Start();
}
public override void HandlePacketServer()
{
//Start();
/*AIBrainsContainer.PreStartAIConfig aiConfig = new AIBrainsContainer.PreStartAIConfig();
int count = 0;
for (int i = 0; i < RivalKingdomSettingsUI.inst.rivalItems.Length; i++)
{
RivalItemUI r = RivalKingdomSettingsUI.inst.rivalItems[i];
bool flag = r.Enabled && !r.Locked;
if (flag)
{
count++;
}
}
int idx = 0;
aiConfig.startData = new AIBrainsContainer.PreStartAIConfig.AIStartData[count];
for (int j = 0; j < RivalKingdomSettingsUI.inst.rivalItems.Length; j++)
{
RivalItemUI item = RivalKingdomSettingsUI.inst.rivalItems[j];
bool flag2 = item.Enabled && !item.Locked;
if (flag2)
{
aiConfig.startData[idx] = new AIBrainsContainer.PreStartAIConfig.AIStartData();
aiConfig.startData[idx].landmass = item.flag.landmass;
aiConfig.startData[idx].bioCode = item.bannerIdx;
aiConfig.startData[idx].personalityKey = PersonalityCollection.aiPersonalityKeys[0];
aiConfig.startData[idx].skillLevel = item.GetSkillLevel();
idx++;
}
}
AIBrainsContainer.inst.aiStartInfo = aiConfig;
bool isControllerActive = GamepadControl.inst.isControllerActive;
if (isControllerActive)
{
ConsoleCursorMenu.inst.PrepForGamepad();
}*/
}
}
}

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using KCM.Packets.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.Lobby
{
public class WorldSeed : Packet
{
public override ushort packetId => (int)Enums.Packets.WorldSeed;
public int Seed { get; set; }
public override void HandlePacketServer()
{
//SetWorldSeed();
}
public override void HandlePacketClient()
{
SetWorldSeed();
}
public void SetWorldSeed()
{
try
{
foreach (var player in Main.kCPlayers.Values)
player.inst.Reset();
World.inst.Generate(Seed);
Vector3 center = World.inst.GetCellData(World.inst.GridWidth / 2, World.inst.GridHeight / 2).Center;
Cam.inst.SetTrackingPos(center);
}
catch (Exception e)
{
Main.helper.Log("Set world seed packet error");
Main.helper.Log(e.Message);
Main.helper.Log(e.StackTrace);
Main.helper.Log(e.ToString());
}
}
}
}

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using KCM.Packets.Handlers;
using KCM.Packets.Lobby;
using Riptide.Demos.Steam.PlayerHosted;
using Steamworks;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using static KCM.Main;
namespace KCM.Packets.Network
{
public class ClientConnected : Packet
{
public override ushort packetId => (int)Enums.Packets.ClientConnected;
public string Name { get; set; }
public string SteamId { get; set; }
public override void HandlePacketClient()
{
Main.helper.Log("Client Player Connected: " + Name + " Id: " + clientId + " SteamID: " + SteamId);
KCPlayer player;
if (Main.kCPlayers.TryGetValue(SteamId, out player))
{
player.id = clientId;
player.name = Name;
player.steamId = SteamId;
}
else
Main.kCPlayers.Add(SteamId, new KCPlayer(Name, clientId, SteamId));
if (Main.clientSteamIds.ContainsKey(clientId))
Main.clientSteamIds[clientId] = SteamId;
else
Main.clientSteamIds.Add(clientId, SteamId);
if (!SaveTransferPacket.loadingSave)
LobbyHandler.AddPlayerEntry(clientId);
}
public override void HandlePacketServer()
{
Main.helper.Log("Server Player Connected: " + Name + " Id: " + clientId + " SteamID: " + SteamId);
List<KCPlayer> list = Main.kCPlayers.Select(x => x.Value).OrderBy(x => x.id).ToList();
if (list.Count > 0)
new PlayerList()
{
playersBanner = list.Select(x => x.banner).ToList(),
playersReady = list.Select(x => x.ready).ToList(),
playersName = list.Select(x => x.name).ToList(),
playersId = list.Select(x => x.id).ToList(),
playersKingdomName = list.Select(x => x.kingdomName).ToList(),
steamIds = list.Select(x => x.steamId).ToList()
}.SendToAll(KCClient.client.Id);
new ChatSystemMessage()
{
Message = $"{Name} has joined the server."
}.SendToAll();
LobbyHandler.ServerSettings.SendToAll(KCClient.client.Id);
if (LobbyManager.loadingSave)
{
if (clientId == KCClient.client.Id)
return;
byte[] bytes = LoadSaveLoadAtPathHook.saveData;
int chunkSize = 900; // 900 bytes per chunk to fit within packet size limit
List<byte[]> chunks = SplitByteArrayIntoChunks(bytes, chunkSize);
Main.helper.Log("Save Transfer started!");
int sent = 0;
int packetsSent = 0;
for (int i = 0; i < chunks.Count; i++)
{
var chunk = chunks[i];
new SaveTransferPacket()
{
saveSize = bytes.Length,
saveDataChunk = chunk,
chunkId = i,
chunkSize = chunk.Length,
saveDataIndex = sent,
totalChunks = chunks.Count
}.Send(clientId);
Main.helper.Log(" ");
packetsSent++;
sent += chunk.Length;
}
Main.helper.Log($"Sent {packetsSent} save data chunks to client");
}
else
{
new WorldSeed()
{
Seed = World.inst.seed
}.SendToAll(KCClient.client.Id);
}
}
public static List<byte[]> SplitByteArrayIntoChunks(byte[] source, int chunkSize)
{
var chunks = new List<byte[]>();
int sourceLength = source.Length;
for (int i = 0; i < sourceLength; i += chunkSize)
{
// Calculate the length of the current chunk, as the last chunk may be smaller than chunkSize
int currentChunkSize = Math.Min(chunkSize, sourceLength - i);
// Create a chunk array of the correct size
byte[] chunk = new byte[currentChunkSize];
// Copy a segment of the source array into the chunk array
Array.Copy(source, i, chunk, 0, currentChunkSize);
// Add the chunk to the list of chunks
chunks.Add(chunk);
}
return chunks;
}
}
}

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using KCM.Enums;
using KCM.Packets.Lobby;
using Riptide;
using Riptide.Demos.Steam.PlayerHosted;
using Steamworks;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace KCM.Packets.Network
{
public class ServerHandshake : Packet
{
public override ushort packetId => (int)Enums.Packets.ServerHandshake;
public bool loadingSave { get; set; }
public override void HandlePacketClient()
{
ModalManager.HideModal();
Main.TransitionTo(Enums.MenuState.ServerLobby);
SfxSystem.PlayUiSelect();
Cam.inst.desiredDist = 80f;
Cam.inst.desiredPhi = 45f;
CloudSystem.inst.threshold1 = 0.6f;
CloudSystem.inst.threshold2 = 0.8f;
CloudSystem.inst.BaseFreq = 4.5f;
Weather.inst.SetSeason(Weather.Season.Summer);
//inst = new KCClient(KCServer.IsRunning ? "Ryan" : "Orion");
KCClient.inst = new KCClient(SteamFriends.GetPersonaName());
Main.helper.Log("Sending client connected. Client ID is: " + clientId);
Main.kCPlayers.Add(Main.PlayerSteamID, new KCPlayer(KCClient.inst.Name, clientId, Main.PlayerSteamID));
Player.inst.PlayerLandmassOwner.teamId = clientId * 10 + 2;
if (loadingSave && KCServer.IsRunning)
Main.TransitionTo(MenuState.Load);
else if (!loadingSave)
{
Main.TransitionTo(MenuState.NameAndBanner);
}
new KingdomName() { kingdomName = TownNameUI.inst.townName, clientId = clientId }.Send();
new ClientConnected()
{
clientId = clientId,
Name = KCClient.inst.Name,
SteamId = Main.PlayerSteamID
}.Send();
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

113
Packets/Packet.cs Normal file
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using KCM.Packets.Handlers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets
{
public abstract class Packet : IPacket
{
public abstract ushort packetId { get; }
public ushort clientId { get; set; }
public KCPlayer player
{
get
{
KCPlayer p = null;
if (!Main.clientSteamIds.ContainsKey(clientId))
return null;
//Main.helper.Log($"SteamID: {Main.GetPlayerByClientID(clientId).steamId} for {clientId} ({Main.GetPlayerByClientID(clientId).id})");
if (Main.kCPlayers.TryGetValue(Main.GetPlayerByClientID(clientId).steamId, out p))
return p;
else
{
Main.helper.Log($"Error getting player from packet {packetId} {this.GetType().Name} from {clientId}");
}
return null;
}
}
public void SendToAll(ushort exceptToClient = 0)
{
try
{
if (exceptToClient == 0)
{
if (KCServer.IsRunning)
KCServer.server.SendToAll(PacketHandler.SerialisePacket(this));
}
else
{
if (KCServer.IsRunning && exceptToClient != 0)
KCServer.server.SendToAll(PacketHandler.SerialisePacket(this), exceptToClient);
}
}
catch (Exception ex)
{
Main.helper.Log($"Error sending packet to all {packetId} {this.GetType().Name} from {clientId}");
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public void Send(ushort toClient = 0)
{
try
{
if (KCClient.client.IsConnected && toClient == 0)
{
this.clientId = KCClient.client.Id;
KCClient.client.Send(PacketHandler.SerialisePacket(this));
}
else if (KCServer.IsRunning && toClient != 0)
{
KCServer.server.Send(PacketHandler.SerialisePacket(this), toClient);
}
}
catch (Exception ex)
{
Main.helper.Log($"Error sending packet {packetId} {this.GetType().Name} from {clientId}");
Main.helper.Log("----------------------- Main exception -----------------------");
Main.helper.Log(ex.ToString());
Main.helper.Log("----------------------- Main message -----------------------");
Main.helper.Log(ex.Message);
Main.helper.Log("----------------------- Main stacktrace -----------------------");
Main.helper.Log(ex.StackTrace);
if (ex.InnerException != null)
{
Main.helper.Log("----------------------- Inner exception -----------------------");
Main.helper.Log(ex.InnerException.ToString());
Main.helper.Log("----------------------- Inner message -----------------------");
Main.helper.Log(ex.InnerException.Message);
Main.helper.Log("----------------------- Inner stacktrace -----------------------");
Main.helper.Log(ex.InnerException.StackTrace);
}
}
}
public abstract void HandlePacketServer();
public abstract void HandlePacketClient();
}
}

30
Packets/ShowModal.cs Normal file
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace KCM.Packets
{
public class ShowModal : Packet
{
public override ushort packetId => (int)Enums.Packets.ShowModal;
public string title { get; set; }
public string message { get; set; }
public override void HandlePacketClient()
{
Main.helper.Log("Opening Modal");
Main.helper.Log("Title: " + title);
Main.helper.Log("Message: " + message);
ModalManager.ShowModal(title, message);
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace KCM.Packets.State
{
public class BuildingStatePacket : Packet
{
public override ushort packetId => (ushort)Enums.Packets.BuildingStatePacket;
public string customName { get; set; }
public Guid guid { get; set; }
public string uniqueName { get; set; }
public Quaternion rotation { get; set; }
public Vector3 globalPosition { get; set; }
public Vector3 localPosition { get; set; }
public bool built { get; set; }
public bool placed { get; set; }
public bool open { get; set; }
public bool doBuildAnimation { get; set; }
public bool constructionPaused { get; set; }
public float constructionProgress { get; set; }
public float resourceProgress { get; set; }
public float life { get; set; }
public float ModifiedMaxLife { get; set; }
public int yearBuilt { get; set; }
public float decayProtection { get; set; }
public bool seenByPlayer { get; set; }
public override void HandlePacketClient()
{
if (clientId == KCClient.client.Id) return; //prevent double placing on same client
//Main.helper.Log("Received building state packet for: " + uniqueName + " from " + Main.kCPlayers[Main.GetPlayerByClientID(clientId).steamId].name + $"({clientId})");
Building building = player.inst.GetBuilding(guid);
if (building == null)
{
Main.helper.Log("Building not found.");
return;
}
try
{
//PrintProperties();
building.UniqueName = uniqueName;
building.customName = customName;
building.transform.position = this.globalPosition;
building.transform.GetChild(0).rotation = this.rotation;
building.transform.GetChild(0).localPosition = this.localPosition;
SetPrivateFieldValue(building, "built", built);
SetPrivateFieldValue(building, "placed", placed);
SetPrivateFieldValue(building, "resourceProgress", resourceProgress);
building.Open = open;
building.doBuildAnimation = doBuildAnimation;
building.constructionPaused = constructionPaused;
building.constructionProgress = constructionProgress;
building.Life = life;
building.ModifiedMaxLife = ModifiedMaxLife;
//building.yearBuilt = yearBuilt;
SetPrivateFieldValue(building, "yearBuilt", yearBuilt);
building.decayProtection = decayProtection;
//building.seenByPlayer = seenByPlayer;
}
catch (Exception e)
{
Main.helper.Log("Error setting building state");
Main.helper.Log(e.Message);
Main.helper.Log(e.StackTrace);
}
}
public override void HandlePacketServer()
{
//throw new NotImplementedException();
}
private void SetPrivateFieldValue(object obj, string fieldName, object value)
{
Type type = obj.GetType();
FieldInfo field = type.GetField(fieldName, BindingFlags.NonPublic | BindingFlags.Instance);
field.SetValue(obj, value);
}
public void PrintProperties()
{
Type type = typeof(BuildingStatePacket);
foreach (PropertyInfo property in type.GetProperties())
{
object value = property.GetValue(this);
string propertyName = property.Name;
Main.helper.Log($"{propertyName}: {value}");
}
}
}
}