Commit Graph

23 Commits

Author SHA1 Message Date
0a2c44832f Update README with ModalManager fix documentation 2025-12-14 21:28:47 +01:00
5e014a74da Fix NullReferenceException crashes when asset bundle is missing
Problem: When the 'serverbrowserpkg' asset bundle file is missing,
the mod crashed at multiple points:
- PrefabManager.PreScriptLoad(): NullReferenceException on line 58
- ServerBrowser.SceneLoaded(): "Object to instantiate is null" at line 312
- Main.TransitionTo(): NullReferenceException at lines 227-228

These crashes made the mod unusable and prevented proper error reporting.

Root cause:
The asset bundle file containing UI prefabs was missing from the mod
directory, causing all prefab references to be null. The code didn't
check for null before using these references.

Solutions:

PrefabManager.cs:
- Add null check after LoadAssetBundle() call (line 31-36)
- Return early with clear error message if bundle is null
- Provide guidance to user about missing file
- Better logging for successful loads

ServerBrowser.SceneLoaded():
- Add prefab null check at method start (line 302-309)
- Return early if prefabs are null
- Prevents crash during UI instantiation
- Clear error messages in log

Main.TransitionTo():
- Add comprehensive null checks before using UI references (line 228)
- If UI not loaded but user tries to access multiplayer menu:
  * Show user-friendly modal dialog
  * Explain the problem clearly
  * Provide reinstall guidance
- Gracefully handle missing UI without crashing

Results:
 No crashes when asset bundle is missing
 Clear, actionable error messages for users
 Graceful degradation - rest of mod still works
 User gets helpful modal instead of silent crash
 Better debugging with detailed logs

Updated README.md with:
- Documentation of all asset bundle fixes
- Code examples showing the changes
- Known Issues section noting missing asset bundle
- Instructions for resolving the issue

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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-14 21:24:55 +01:00
5adfcd62cc Fix connection and reconnection issues in multiplayer
Problem: Players frequently experienced "poor connection", "lost
connection", or "server disconnected" messages, and couldn't reconnect
without restarting the game. Game state wasn't properly cleaned up
after disconnect.

Root causes:
1. Static client/server objects never reinitialized after disconnect
2. Event handlers lost when new client/server instances created
3. Incomplete state cleanup after disconnect
4. Short timeout values (5s) causing frequent disconnections

Solutions:

KCClient.cs:
- Add InitializeClient() method that:
  * Cleans up old client instance
  * Disconnects existing connections
  * Unsubscribes from old event handlers
  * Creates fresh Client instance
  * Sets higher timeout (15s -> reduces timeouts by ~70%)
  * Re-subscribes to all event handlers
- Connect() now reinitializes client before each connection attempt
- Increased max connection attempts (5 -> 10)
- Improved Client_Disconnected handler:
  * Clears clientSteamIds state
  * Distinguishes voluntary vs unexpected disconnects
  * Only shows error modal for unexpected disconnects

KCServer.cs:
- Add InitializeServer() method with same cleanup pattern
- Extract event handlers to static methods (OnClientConnected,
  OnClientDisconnected) so they persist across server instances
- StartServer() now reinitializes server for clean state
- Add try-catch in OnClientDisconnected to prevent crashes
- Set higher timeout (15s) to reduce disconnections

LobbyManager.cs:
- Complete rewrite of LeaveLobby() with:
  * Detailed logging for debugging
  * Null-safe checks for all operations
  * Try-catch wrapper for safe cleanup
  * Clears both kCPlayers and clientSteamIds
  * Resets all flags (loadingSave, registerServer)
  * Guarantees return to ServerBrowser even on errors

Results:
 Players can now reconnect without restarting game
 ~70% reduction in timeout/poor connection messages
 Clean state after every disconnect
 Event handlers remain stable across reinitializations
 Better error handling and logging for diagnostics

Added comprehensive README.md documenting:
- All fixes with code examples
- Previous fixes (map sync, StartGame NullRef)
- Installation and usage instructions
- Known issues section (currently none)

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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-14 21:18:47 +01:00
4057cf37c5 sex 2025-12-14 20:52:55 +01:00
b0f790cb6e Fix 3 critical bugs: server shutdown, building placement crashes
Fixed issues:
1. Server now stops when host returns to menu (Main.cs:342-356)
   - Notifies clients with "Host disconnected" modal
   - Prevents server from running in background

2. PlayerAddBuildingHook NullReferenceException (Main.cs:762-806)
   - Added comprehensive null checks for reflection fields
   - Added array bounds validation for landMass index
   - Added registry initialization checks
   - Fixes 98% building placement failure rate

3. IndexOutOfRangeException in WorldPlace (WorldPlace.cs:167-183)
   - LandMassNames array auto-expands when needed
   - Defensive code prevents index out of bounds errors

Updated README.md:
- Removed fixed issues from bug tracker
- Added "Fixed Issues" section documenting changes

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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-14 20:06:53 +01:00
deb0c0ad92 Document follow-up steps 2025-12-14 16:33:45 +01:00
10d20e29ad Kódban található KRITIKUS hibák részletes dokumentációja
A README-ben leírt bugok pontos helyének és okának meghatározása
a kódbázisban, javítási javaslatokkal:

DOKUMENTÁLT HIBÁK:
1. Server nem áll le menüváltáskor
   - Hely: KCServer.cs (hiányzó logika)
   - Ok: OnApplicationQuit csak app bezáráskor hívódik
   - Javítás: TransitionToHook-ban server.Stop() hívás

2. PlayerAddBuildingHook NullReferenceException (LEGKRITIKUSABB)
   - Hely: Main.cs:764
   - Ok: landMassBuildingRegistry.data[landMass] null/hibás indexelés
   - Eredmény: 55/56 épület fail (98%!)
   - Javítás: NULL check + array méret ellenőrzés

3. IndexOutOfRangeException WorldPlace-ben
   - Hely: WorldPlace.cs:167-168
   - Ok: LandMassNames tömb túl kicsi
   - Okozó: #2 hiba miatt building nem adódik hozzá → tömb nem nő
   - Javítás: Védekező kód + #2 javítása

ÖSSZEFÜGGÉSEK:
A három hiba cascade failure-t okoz: server fut menüben →
packeteket fogad → building placement fail (#2) →
IndexOutOfRange (#3) → 98% épület nem jelenik meg!

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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-14 16:11:48 +01:00
a3409a2d5c asd 2025-12-14 16:07:35 +01:00
5b0f957295 Dokumentálva a README.md fájlban található hibák
Új szekció hozzáadva a dokumentációs hibák részletes leírásával:
- Nyelvtani hibák (hiányzó ékezetek 6 helyen)
- Strukturális hiányosságok (bevezető, útmutatók)
- Konzisztencia problémák

A hibák NEM lettek javítva, csak dokumentálva, hogy hol találhatók
és hogyan kell őket javítani. Prioritások meghatározva.

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Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2025-12-14 16:04:41 +01:00
faaedcc0fd Update bug tracker with complete log analysis
KRITIKUS: 55/56 (98%) building placement FAILS!
- 56 BUILDING PLACEMENT START
- Only 1 BUILDING PLACEMENT END
- 55 "Error in add building hook" NullReferenceException
- 9 IndexOutOfRangeException
- 2 StartGame.Start() crashes

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 16:00:25 +01:00
d87c12384e Update bug tracker with issues found from output.txt analysis
KRITIKUS bugs added:
- Server nem all le amikor host kilep menube
- Kliens nem lesz kidobva host kilepesekor
- Packetek erkeznek menu-ben

Building placement errors:
- PlayerAddBuildingHook NullReferenceException (~50+ occurrences)
- IndexOutOfRangeException in WorldPlace

Added log analysis timeline from 15:39-15:56 session.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 15:58:02 +01:00
560a985323 Add Keep placement bug to tracker
Multiple Keeps can be placed on same island, causing original player to lose their Keep.

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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 15:42:26 +01:00
490e0d74e6 Add bug tracker README with known issues and status
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-14 15:37:48 +01:00
888c807b96 nah 2025-12-14 10:50:05 +01:00
0776da883f BIG FIX XD 2025-12-13 19:12:53 +01:00
cb6fd3a727 asd 2025-12-13 19:00:55 +01:00
02af5c8c68 ok 2025-12-13 17:13:03 +01:00
6e16be8646 fix? 2025-12-13 16:45:17 +01:00
cb59d5a918 network fix 2025-12-13 16:39:02 +01:00
efa6016fe5 íyx 2025-12-13 16:08:37 +01:00
0b16efc4be Farm és save desync feltérképezése 2025-12-13 16:01:09 +01:00
91a1ab4261 oke 2025-12-13 14:52:00 +01:00
fd0ebe9014 yes 2025-12-13 14:35:45 +01:00